Milky said:it alludes that some uncommons might be craftable
It also immediately states at the DMs discretion.
Article said:As you can see, an items’ rarity has a big effect on how it interacts with the game. Characters can easily stock up on common items, but rare and uncommon items only enter the game at the Dungeon Master’s discretion.
The way it works is that the DM can allow for quests or similar for reagents to allow a PC to craft an item. By default, uncommon items cannot be made and the DM can allow them to be made through quests. Otherwise they can't be crafted. That's what the article says and that is what those who have seen the DMs kit (where crafting is addressed) have said.
Edit: In fact despite your insulting tone and attitude, I remembered someone who HAS seen the book at RPG.net has addressed this question about rituals (I knew I had seen this answered somewhere before too). Seeing as this is a common question, I'll copy the answer over here for the benefit of others.
So there you go.Question 3) What about Magic Items and Rituals?
Answer: Magic Items have an entire section encompassing pages 337 - 350. The presentation looks very similar to that found in the PHB. It appeared to be in a similar, if not identical, format as found earlier.
Answer: I could find no mention of rituals through scanning the text, looking in the Table of Contents, or in the Index. I leave the possibility that they may be called something else and I simply missed them, but with what time I was able to spend with the book, I did not see them.
Edit: Actually the whole post is worth reading for those wanting more information. He looks at expertise feats, what the human gets, other builds for the other classes and if there are paragon paths/EDs in the book. Well worth reading.
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