D&D 4E Essential 4e: Heroes of the Forgotten Lands

Milky said:
it alludes that some uncommons might be craftable

It also immediately states at the DMs discretion.

Article said:
As you can see, an items’ rarity has a big effect on how it interacts with the game. Characters can easily stock up on common items, but rare and uncommon items only enter the game at the Dungeon Master’s discretion.

The way it works is that the DM can allow for quests or similar for reagents to allow a PC to craft an item. By default, uncommon items cannot be made and the DM can allow them to be made through quests. Otherwise they can't be crafted. That's what the article says and that is what those who have seen the DMs kit (where crafting is addressed) have said.

Edit: In fact despite your insulting tone and attitude, I remembered someone who HAS seen the book at RPG.net has addressed this question about rituals (I knew I had seen this answered somewhere before too). Seeing as this is a common question, I'll copy the answer over here for the benefit of others.

Question 3) What about Magic Items and Rituals?

Answer: Magic Items have an entire section encompassing pages 337 - 350. The presentation looks very similar to that found in the PHB. It appeared to be in a similar, if not identical, format as found earlier.

Answer: I could find no mention of rituals through scanning the text, looking in the Table of Contents, or in the Index. I leave the possibility that they may be called something else and I simply missed them, but with what time I was able to spend with the book, I did not see them.
So there you go.

Edit: Actually the whole post is worth reading for those wanting more information. He looks at expertise feats, what the human gets, other builds for the other classes and if there are paragon paths/EDs in the book. Well worth reading.
 
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I'd just like to know the stat choices for eladrin and whether they still get the +1 racial bonus to will and +5 bonus to saving throws against charm effects regardless of their stat choice.

Racial bonuses are confirmed in this review.

Dwarves have +2 Con; +2 Str or +2 Wis, eladrin have +2 Int; +2 Dex or +2 Cha, elves have +2 Dex; +2 Int or + 2 Wis, and halflings have +2 Dex; +2 Con or +2 Cha. Humans have the same old +2 to any one.

Some interesting things:

The magic items found at the end of the chapter are all of the common rarity level, and include magic weapons, armor, implements, arms slot, hand slot, head slot, neck slot, waist slot, and potions.

BOO-YAH. My friend owes me some monies now as I totally called that with him.

And just to back up what the OP wrote and the poster from RPG.net.

Absent from the book are rituals, which I something that I am actually sad to see go. There is no mention of rituals as class features for either the cleric or wizard, and I’m very curious to see what WOTC’s plan for rituals in general is. They may have been deemed “too complex” for Essentials products, and are being reserved for “classic” products only. We will see.

So my logic on the previous page was correct. As none of the classes in HotFL use rituals, they are glossed over and not addressed in the book. The DM's kit I believe addresses the rarity system and how it works in relation to crafting.
 





Rituals are not in Essentials because they are not an Essential element of the game, and if none of the classes in the Essentials products can use Rituals it would be a bad choice adding them.

To the generous soul with the book:

Can you please confirm:
- how many at will powers a Rogue gets to choose at first level?
- how many at will powers a Wizard gets to choose at first level?

The red box Games Day PCs make this a little unclear.

Can you describe the 2 page character sheet? The same as the PHB or a 2 page version of the Red Box one?
 

The Fallen Lands review Aegeri linked to said in chapter 2 there are a few tables that include the upcoming Forgotten Kingdoms builds. The reviewer listed them as "druid (sentinel, a leader), the paladin (cavalier, a defender), two builds of ranger (hunter, a controller and scout, a striker), and warlock (hexblade, a striker)."

Can you confirm, or is this a dirty rumor?
 

I had hoped, raise dead would be a ritual mentioned in the warpriest chapter. Just a mention: you can use the raise dead ritual once per day. And have it listed like a power.
 

from the rules compendium thread we know that rules on how ritual works (and how to read a ritual entry) are in the compendium

so rituals are there for who have the phb1 and other books with rituals, and since you can take more options from phb1 you can freely take a ritual caster feat (if you got arcana or religion skill obviously)
 

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