Aus_Snow
First Post
Interesting, but reasonably fast combat, on physical, social and spiritual levels, with some "real" consequences from each, or close enough. Wounds, stress, fatigue, etc.
The classic "battle of wills" as something that can, and will, happen (courtesy of mage or psychic types, probably) and be interesting (i.e., detailed enough, by default).
Magic that has the feel of that found in many fantasy novels (not Vance's. . .), except playable too.
A neat, streamlined, fairly balanced system that scales well from "commoner" to demigod or so, and that isn't paying homage to any previous game(s), just for the hell of it, or to appeal to dedicated players of such as potential customers. A game that's simply as good as it can be, regardless.
Well, that'll do for now. I'll be lucky if anything covers the above, no doubt.
I hope those I'm asking on behalf of (I'll be the GM) appreciate this! 
Looking forward to hearing about any suggestions you might have. Thanks in advance.
The classic "battle of wills" as something that can, and will, happen (courtesy of mage or psychic types, probably) and be interesting (i.e., detailed enough, by default).
Magic that has the feel of that found in many fantasy novels (not Vance's. . .), except playable too.
A neat, streamlined, fairly balanced system that scales well from "commoner" to demigod or so, and that isn't paying homage to any previous game(s), just for the hell of it, or to appeal to dedicated players of such as potential customers. A game that's simply as good as it can be, regardless.
Well, that'll do for now. I'll be lucky if anything covers the above, no doubt.


Looking forward to hearing about any suggestions you might have. Thanks in advance.