Between Diehards and Casuals is...the Fringe

I drifted away from playing RPGs in my 20s as nightlife and youthful pursuits was my main activity. I still read, purchased, and thought about them hours and hours in the week, but didn't actively play more than 3 or 4 time a year in one off games with my old high-school buddy for probably 15 years.

But fringe doesn't sound right.... they still dominated my thoughts and attention, I just wasn't playing.
 

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I would probably be in that fringe category. I do play, have active group, but our session cancellation rate is over 50%, we don't play from July to mid September or during winter school brake. Beside me writing here and one other friend watching some ttrpg yt channels occasionally, we don't really pay attention to what's going on in ttrpg industry and i sure as hell don't care about nebulous concepts like "community" or "hobby". Most of my friends that do play, stick to their long established groups, play mostly same games systems (usually PF1, VtM or D&D 5e), don't read news from industry, don't care what cool or new is coming out. OGL scandal? Not one of them even knew it happened. And those are people that play ttrpgs for 20+ years.
 

I feel like this song should be playing:


I'm a casual. I like reading all the news, and run a SFRPG group on fb with 5k members so get an ear to the ground, like someone is making a space hack of Shadowdark, sounds cool.
 

There's a space between "casual" and "hardcore" that isn't well represented in the OP.

I'd define "hardcore" as essentially playing or running at a frequency of at least once weekly. Doesn't matter if the weekly participation is spread across one, two, or more groups/campaigns; if life circumstances allow you to play every single week--- and the principal "others" in your life have given you the go-ahead to do so---that's what I'd call "hardcore."

I hear folks on these boards talk about, "Well I'm running my Thursday game then playing in my Sunday afternoon group game," or "I'm running a casual/drop-in at the FLGS on Saturdays, then running my online group Wednesday nights" and just stare in awe and envy at the amount of time available to them.

Even so much as, "We have a weekly group of 5+ members that runs without fail as long as at least 3 people are available (GM + 2 players). We have a standing rule about how to handle your character if you're absent, and we fully expect to hold a session 47 out of 52 weeks a year (all weeks other than Christmas, Thanksgiving, July 4, the one week in June when the GM is on vacation, and the week of GenCon)" feels pretty "hardcore."

For the "hardcore" it's a given that significant chunks of discretionary budget are allocated to support their chosen hobby.

Below "hardcore" status is generic "active" status.

"Active" = participating (playing/GM-ing) in an online or in-person campaign at least once monthly but less than weekly, and contribute some amount of $$ annually to support their participation in the hobby.

"Casuals" are a small step down, or even a subset of "Active." I've seen "casual" players that will happily participate in a once-or-twice a month group, but it's more their mindset or level of investment that differentiates them rather than frequency of play. These are folks that are happy to show up if it isn't inconvenient, but spend nothing or next to nothing on the game or books, and often don't even have their own dice.

Rather than "Fringe," I'd call those who continue to take an active interest in the hobby, including spending money and time to maintain a connection to it even when not actively playing, as "Observers." (Frankly, if you're an RPG company, these are the absolute best customers. They spend money, but are highly unlikely to be vocal dissenters or detractors of your product, since they're not actively using it in "real game" situations.)

"Inactives" are those that have completely fallen out of the hobby. No active participation. Do not participate or spend money on the hobby.

In my experience, the widest "cultural divide" in the hobby is between the hardcore and literally everyone else. The amount of energy, time, money, and attitude committed to the hobby by the "hardcore" is much higher than even the "active" group. For the hardcore, roleplaying is truly a lifestyle, and not just "one of many enjoyable pastimes."
 

I've known a few people who gave up playing or GMing, and just wrote for A&E. Plus somebody who has been designing what he considers to be a "proper" RPG for over a decade, without doing any playing.
 

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