G'day Folks,
I'm thinking about building a modern day (or something close say 1970 - 2050) detective/supernatural/quasi-horror campaign and am looking for a suitable game system. I'd prefer to avoid the more cliche monster types (vampires and werewolves, I'm looking at you).
What I'd like:
The group is used to the Hero System (2nd through 5th) and has exposure to a lot of older systems. A perfect system would be reasonably available and somewhat inexpensive (the financial health of the group members varies widely and I'd hate to suggest an expensive game if we don't already have copies in the group). Any recommendations?
I'm thinking about building a modern day (or something close say 1970 - 2050) detective/supernatural/quasi-horror campaign and am looking for a suitable game system. I'd prefer to avoid the more cliche monster types (vampires and werewolves, I'm looking at you).
What I'd like:
- A system where the PCs are not expected to lose in the long run (a BIG strike against Call of Cthulu where if you don't die you eventually succumb to insanity).
- A system with mechanical investigative abilities as opposed to collaborative storytelling resolution.
- A system with some PC access to magic, but not one where the magic overshadows more traditional tactics.
The group is used to the Hero System (2nd through 5th) and has exposure to a lot of older systems. A perfect system would be reasonably available and somewhat inexpensive (the financial health of the group members varies widely and I'd hate to suggest an expensive game if we don't already have copies in the group). Any recommendations?