Does the PDF exist yet? (If so there'll be another sale. Or anyone shipping from the UK?)
Edit to explain: The rulebook costs $24. Shipping costs $29.20. There are limits to the amount I'll pay for shipping...
Oops.The game was a success, with the group accidentally destroying half of humanity after a very unexpected TPK.
First off, I loved the confessional mechanic, and I regret I didn't use it approximately 1 1/2 hours into the game.For the record: in Separation Anxiety (which turned out to be one of the top 5 Dread games I've run), Epidiah accidentally knocked over the tower 1 1/2 hours into the game. Booyah!
The game was a success, with the group accidentally destroying half of humanity after a very unexpected TPK. I used a "confessional", as in a reality show, where once per scene a player could confess secrets to the "audience" in exchange for avoiding a future pull.
Eppy, I'm curious about how the mechanics of how I ran the game (how often people pulled, why they pulled) compared to your own style. Any thoughts?
The character conflict is because players are far, far more likely to keep making pulls when they're competing between each other than when they're just going up against the GM. I remember one early game where Xath must have made 5 or 6 pulls to wrest a gun from a different PC, and the other player was making just as many! This game of "chicken" is a wonderful thing. If you can encourage this in your questionaire and scenario design, definitely do it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.