Converting "generic setting" Second Edition monsters

DR 5 is actually about right for a CR 5 critter.

I don't mind keeping it DR 5.

Why are we basing a 10% failure on CL 11? These "at par" should be facing CL 5 casters. I don't particularly mind the higher SR, though it's closer to a 50% failure than 10%. I'd just like to know the rationale.

AD&D Magic Resistance, the precursor of spell resistance, was keyed to a caster level of 11, so an 11th level caster would fail to penetrate 25% magic resistance 25% of the time, a 12th level caster would fail 20%, a 13th level caster 15% et cetera.

In effect, it's the equivalent of Spell Resistance 12 plus 1 for every 5% of MR.

However, the conversion guidelines are set to make the MR the percentage failure of a caster with a level equal to the monster's CR, which means that a low-level AD&D monster with, say, 10% MR would usually have a SR far less effective than the original's MR.

There were a few AD&D monsters with a "fixed" MR that didn't vary according to the attacking caster's level, but the worst exceptions were the few whose MR varied with spell level as well as caster level - those would have been a pain to run.
 

log in or register to remove this ad



Here's the next one to play with...

Spectral Wizard
CLIMATE/TERRAIN: Any
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any (usually night)
DIET: Nil
INTELLIGENCE: High to genius (13-18)
TREASURE: V
ALIGNMENT: Neutral (any)
NO. APPEARING: 1-2
ARMOR CLASS: 0 or 8 (see below)
MOVEMENT: 12, F1 15 (B)
HIT DICE: 5
THACO 15
NO. OF ATTACKS: 1
DAMAGE/ATTACK: Special
SPECIAL ATTACKS: Spells, paralyzing touch
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Nil
SIZE: M (6‘ tall)
MORALE: Champion (15-16)
XP VALUE: Low level: 4,000
High level: 5,000

Spectral wizards are undead creatures that retain their abilities to cast spells. They are created by a unique spell that functions on human and elven wizards and gnome illusionists. The magic takes hold only on demihumans whose bodies once channeled wizard magic.

Spectral wizards appear as they did in life, though most of the color has been drained from their hair, eyes, and skin. They appear in whatever clothing they wore at the time of death. Their clothing is as insubstantial as their bodies. Spectral wizards are noncorporeal, and are nearly invisible in bright light. In darkness, they cast an unearthly glow.

Combat: Spectral wizards exist partially on the ethereal plane and are usually encountered while noncorporeal. While in such a state, these creatures can be affected only by spells, silver or enchanted weapons, or by ethereal combatants. If challenged on the ethereal plane, a spectral wizard is AC 8. While noncorporeal, a spectral wizard attacks with its paralyzing touch. A successful hit causes one of its opponent’s limbs, chosen at random (roll ld4: 1= right arm, 2 = left arm, 3 = right leg, 4 =left leg; reroll any duplicates), to become numb and useless for 2d4 rounds. Approaching within 10 feet of a spectral wizard causes portions of the victim’s body to tingle as if they had ”fallen asleep” and results in a -1 penalty to attack rolls. With a great deal of effort, a spectral wizard can become solid, allowing it to use weapons and material spell components. Solidification takes one round in darkness or 2d4 rounds in bright light (such as daylight or a continual light spell). In both noncorporeal and solid forms, the wizard is AC 0.

When spectral wizards are created, they are permanently drained of ld4 levels and will forever cast spells at this new level. Spectral wizards who operate at level 5 and above are considered high level when rewarding experience points.

Material components carried on the spectral wizard’s person become insubstantial and resolidify when it does. Spectral wizards are immune to sleep, charm, hold, cold, fear, polymorph, parulyzation, and death magic. They are turned as spectres.

Habitat/Society: Spectral wizards can be encountered anywhere. They often make lairs in their former homes or in a place where other wizards live. All continue to memorize spells from their books and scrolls, and many become involved in research into new spells or magical items. Spectral wizards have difficulty studying because of their immaterial state. Though spectral wizards can be of any neutral alignment, the majority are neutral evil and only a few (5%) are neutral good. Their insubstantial nature seems to cause a mental imbalance which tuns them to a neutral evil alignment.

Ecology: Spectral wizards are created artificially and have no ecological niche.

Create Spectral Wizard (Necromancy)
8th-level Wizard Spell
Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 1 turn
Area of Effect: One wizard
Saving Throw: Special

This spell allows the caster to cause a human or elven wizard or gnome illusionist to die and become a spectral wizard. If the spell is cast on an unwilling recipient, the victim is allowed a saving throw vs. death magic. A successful saving throw negates the spell.

In the process of dying and becoming undead, the spell’s recipient is drained of ld4 levels. Once animated, the spectral wizard is free-willed, but any utterance from its creator acts as a suggestion spell on the spectral wizard.
Only a wish spell can free a spectral wizard of its undead state. Depending on the wording of the wish, the individual may remain dead unless further magic is used; if the wizard is restored to life, there is a 50% chance that he will be restored with his original levels intact. It is possible that another undiscovered process may restore the spectral wizard.

Originally appeared in HHQ2 – Wizard’s Challenge (1992).
 



Yes, these definitely look like a template job.

Shall we modify a Ghost by adding a dash of Lich?

Sounds good!

Spectral wizards are undead creatures that retain their abilities to cast spells. They are created by a unique spell that functions on human and elven wizards and gnome illusionists. The magic takes hold only on demihumans whose bodies once channeled wizard magic.

Stick with wizards only, or extend to any non-spontaneous (or even allow sponteneous) arcane spellcasters?

While noncorporeal, a spectral wizard attacks with its paralyzing touch. A successful hit causes one of its opponent’s limbs, chosen at random (roll ld4: 1= right arm, 2 = left arm, 3 = right leg, 4 =left leg; reroll any duplicates), to become numb and useless for 2d4 rounds. Approaching within 10 feet of a spectral wizard causes portions of the victim’s body to tingle as if they had ”fallen asleep” and results in a -1 penalty to attack rolls.

This is reminscent of the yphoz's numbing poison effect.

With a great deal of effort, a spectral wizard can become solid, allowing it to use weapons and material spell components. Solidification takes one round in darkness or 2d4 rounds in bright light (such as daylight or a continual light spell). In both noncorporeal and solid forms, the wizard is AC 0.

A variation on manifestation?

When spectral wizards are created, they are permanently drained of ld4 levels and will forever cast spells at this new level. Spectral wizards who operate at level 5 and above are considered high level when rewarding experience points.

Rather than imposed permanent level drain, how about just simply state the caster level is reduced by -x?
 

Something like ghost plus lich, yes. I like the idea of borrowing from the yphoz for the partial paralysis, though. It seems like we'll need to tone down the various special abilities, too.

Edit: answering Shade, any arcane casters should do. I think the corporealization is a bit distinct from manifestation, since these don't seem to be partly ethereal, and they seem to need to turn corporeal to manipulate things. I might go with reducing the CL, but I like permanent negative levels with some means to remove them (though I'm not sure what right now).
 

Stick with wizards only, or extend to any non-spontaneous (or even allow sponteneous) arcane spellcasters?

This is reminscent of the yphoz's numbing poison effect.

A variation on manifestation?

Rather than imposed permanent level drain, how about just simply state the caster level is reduced by -x?

I'd go for any arcane caster with a set reduction of caster level.

The yphoz did spring to mind for me, too, as did some form of "physical manifestation".
 


Remove ads

Top