Mercurius
Legend
One thing that hasn't changed in 10 years is GMS's snarkiness
. I know, Ghostwind, but does he have to insult everyone who disagrees with him? Jeez.
That said, it was an interesting read but I think he's making some premature conclusions and ignoring some of the more salient posts by the "non-pro" responses that he ignored. I question the collapse of the tabletop RPG market in 5-10 years (or sooner, he says). As some have said here and in that thread, he doesn't say anything about internet sales nor does he mention the fact that there are a lot more RPGs available now than 10-20 years ago. Both factors greatly dilute game store sales and top five lists.
Overall I think he is probably right in terms of general decline from the past through today and into the future, but that it won't as much be a collapse as a slow decline, one that started 20-25 years ago with a few peaks and troughs. There will probably be further peaks and troughs, but the overall trend will continue. At some point, maybe 20-30 years from now, tabletop RPGs will be so fringe that virtually no one plays them anymore.
We can also look at this from a generational perspective. As I see it, Gen X is the primary RPG Generation, with Gen Y second and the Boomers a distant third. As the years pass a good portion of Gen Y will convert (and have already converted) to computer games; the much small Boomers will die off. Those among Gen X that left the hobby probably aren't coming back if they didn't with 3E or 4E. Sure, Essentials--and the Red Box in particular--might re-gather a few of the flock, but chances are that if you are diehard enough to play D&D in your 30s, 40s and 50s, you probably already play D&D and never really stopped.
The big question is whether the next generation, "Gen Z" and younger Gen Yers (say, anyone born after 1990 or so) can capture the RPG bug. Call me a pessimist, but I think the numbers will be very small and not enough to make up for the dwindling older generations. But again, this will mean a long and slow decline rather than an outright collapse.

That said, it was an interesting read but I think he's making some premature conclusions and ignoring some of the more salient posts by the "non-pro" responses that he ignored. I question the collapse of the tabletop RPG market in 5-10 years (or sooner, he says). As some have said here and in that thread, he doesn't say anything about internet sales nor does he mention the fact that there are a lot more RPGs available now than 10-20 years ago. Both factors greatly dilute game store sales and top five lists.
Overall I think he is probably right in terms of general decline from the past through today and into the future, but that it won't as much be a collapse as a slow decline, one that started 20-25 years ago with a few peaks and troughs. There will probably be further peaks and troughs, but the overall trend will continue. At some point, maybe 20-30 years from now, tabletop RPGs will be so fringe that virtually no one plays them anymore.
We can also look at this from a generational perspective. As I see it, Gen X is the primary RPG Generation, with Gen Y second and the Boomers a distant third. As the years pass a good portion of Gen Y will convert (and have already converted) to computer games; the much small Boomers will die off. Those among Gen X that left the hobby probably aren't coming back if they didn't with 3E or 4E. Sure, Essentials--and the Red Box in particular--might re-gather a few of the flock, but chances are that if you are diehard enough to play D&D in your 30s, 40s and 50s, you probably already play D&D and never really stopped.
The big question is whether the next generation, "Gen Z" and younger Gen Yers (say, anyone born after 1990 or so) can capture the RPG bug. Call me a pessimist, but I think the numbers will be very small and not enough to make up for the dwindling older generations. But again, this will mean a long and slow decline rather than an outright collapse.