Tabletopocalypse Now - GMS' thoughts about the decline in the hobby


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If you're thinking about 'the rules of chess' as only covering the movement of the pieces you are looking at them from a very narrow perspective. From that perspective it might indeed seem as if the rules changed very little from time to time. But take a look at the current World Chess Federation version:
Handbook

It has points such as this:
12.2
Players are not allowed to leave the ‘playing venue’ without permission from the arbiter. The playing venue is defined as the playing area, rest rooms, refreshment area, area set aside for smoking and other places as designated by the arbiter.


It might not be useful or even relevant to the casual player, but it is a rule of chess. In championship games it's even been one of the most important. Players have lost games for going to the bathroom without checking how to do it.
 


I haven't had time to read this thread, but does seeing a rating of Dungeons and Dragons as tied with Pathfinder for sales strike anyone else as implausible?

Not really. One possible scenario: D&D probably sold big when it came out to a huge, enthusiastic audience. Pathfinder is slightly smaller, but has fans, and a built-in potential supply of players in the form of 3e holdouts, ready for the long haul.
 

Certainly, there is a detectible art of noise coming from all genres, and even a blind melon is ripe twice a day. I'd go on, but I have faith no more in my ability to really start up with you gorillaz.

Apropos of nothing, one of the members of Art of Noise is a DM. One of my friends played a couple of games with him at Dreamation last year. Nice guy and a fun DM, or so my friends tell me.
 


The argument about chess is intriguing but can we get back on topic?

The biggest fallacy with the whole sky is falling point GMS is trying to make is using ICVN's numbers as gospel. Those are numbers that are drawn from voluntary reports in much the same way that Inquest used to report sales based strictly on whatever retailers mailed in.
 

Well, like I explain in this thread, ICV2 uses the same methodology that used to be used by Billboard and Nielsen raitings, before computers made them more accurate.

http://www.enworld.org/forum/genera...ace-icv2-q3-rpg-sales-list-3.html#post5344980

Just because it involves polling retailers does not make it a "crapshoot" like some people are suggesting. In fact, I would say ICV2 is one of the more accurate models out there for the hobby chains.
 

I'm an Entertainment attorney in the music biz so I know about the metrics we use.

Regardless of the metric, though, they primarily measure sales- IOW, the business- catering to the need. They are not measuring the need themselves. It's like predicting the size and shape of something by looking at it's shadow.

The health of the RPG industry is not the health of the hobby.
 
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Well, like I explain in this thread, ICV2 uses the same methodology that used to be used by Billboard and Nielsen raitings, before computers made them more accurate.

http://www.enworld.org/forum/genera...ace-icv2-q3-rpg-sales-list-3.html#post5344980

Just because it involves polling retailers does not make it a "crapshoot" like some people are suggesting. In fact, I would say ICV2 is one of the more accurate models out there for the hobby chains.

So the fact that retailers often inflate those numbers to make it sound like their sales are better than they actually are carries no weight?
 

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