• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Heroes of the Forgotten Kingdoms


log in or register to remove this ad

Any info on the Druid's Dailies would be great. They got a mention in the podcast in that their mechanics were slightly different, so I'd love a spoiler on that.

Like everyone else, I'm eager to know the new optional stats for all the races.
 


What are the racial modifiers and powers, where there are differences from previous material?

Dragonborn: (as above), +1 attack while bloodied, surge value is 1/4 Max hp + Con modifier, Dragon Breath (encounter, minor)

Drow: +2 DEX; +2 WIS or +2 CHA
Fey Origin, Trance, choice of power (minor, encounter): Cloud of Darkness burst 1 blocks LOS except for you, or DARKFIRE range 10 attack that gives you CA against the target and they can't go invisible.

HALF-ELF: +2 CON; +2 WIS or +2 CHA
Dual Heritage (take either elf or human feats), +1 Diplomacy, Knack for Success

HALF-ORC: +2 DEX; +2 STR or +2 CON
gain 5 Temp hp when first bloodied, +2 speed when charging, Furious Assault (encounter, free, do extra [w] when you hit with an attack)

Human is the same as Fallen Lands

Tiefling
As above, +1 attack against bloodied, Fire Resistance, Infernal Wrath (free attack action against an enemy that hits you)
 



Expertise feats:
- Is there one for holy symbols?

- Is there such a thing as Versatile Expertise (or something similiar)?

- What does Rod Expertise do?

FEAT Categories are the same as Fallen Lands, with the additions of:

COMBAT INSIGHT FEATS (3 feats)
IMPLEMENT TRAINING has ROD instead of ORB
LEARNING AND LORE (6 feats)
PRIMAL SOUL (3 feats)
UNDERDARK LORE (3 feats)
WILDERNESS LORE (4 feats)

A quick look - I think all of the feats from Fallen Lands are in there, so there's just more in the new book.

ROD EXPERTISE: +1 attack, +1 shield bonus to AC and REFLEX.
 

Cavaliers

-Do they receive a mount? If so, is it a natural animal or a summonable/dismissable celestial mount? Can a Cavalier chose not to get a mount? Do they get something else instead?

Quick read-through shows: a level 4 power that lets you give speed bonus to your mount and allied mounts outside of combat. Doesn't actually give you a mount.

I don't see anything else about gaining a mount with a quick glance through.
 


Like everyone else, I'm curious to know what the new racial mods are.

Also, the preview for the new Hunter Bow Ranger build gets an encounter power called Disruptive Shot. Can you tell me more about it?

.

DISRUPTIVE SHOT: Dex vs. AC, Encounter, One creature, 1[w]+Dex mod AND you choose for the target to be either immobilized (save ends) or dazed (save ends). (Damage scales at 17th and 27th level)

MISS: Half damage and the target is slowed until EoYNT
 

Into the Woods

Remove ads

Top