JacktheRabbit
Explorer
My goal would be to get players to focus on the story, the challenges, and how their character fit into the world, and less on the raw numbers.
Of course this will take special players. The munchkin whose idea of character creation is to map out their levels and feat progression from 1 to 20 won't like it at all.
But a system like this will also be more forgiving. Let say your fighter runs into a secret warrior society you think is damn cool. You work with them and you want to join them. In regular rules there is a good chance you are missing some prerequisite skills and feats. You won't be joining the order for several more levels and its a letdown.
With the DM running the sheets, at least in my view, those limits aren't there. If you have played an dedicated undead hating fighter, you meet the ancient society of "put the pointy stick into the vampire" and you impress them, well then you are in. There is no, sorry you down have the endurance feat come back next month. That just kills it for me.
Of course this will take special players. The munchkin whose idea of character creation is to map out their levels and feat progression from 1 to 20 won't like it at all.
But a system like this will also be more forgiving. Let say your fighter runs into a secret warrior society you think is damn cool. You work with them and you want to join them. In regular rules there is a good chance you are missing some prerequisite skills and feats. You won't be joining the order for several more levels and its a letdown.
With the DM running the sheets, at least in my view, those limits aren't there. If you have played an dedicated undead hating fighter, you meet the ancient society of "put the pointy stick into the vampire" and you impress them, well then you are in. There is no, sorry you down have the endurance feat come back next month. That just kills it for me.