GreyLord
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in the comments I read something that I think freaking pinpoints what I think is mismanagement at WotC. From their handling of how they do their electronic stuff (DDI, etc...or the complete failure in MY EYES of the gaming table concept), to how they completely FAIL to market boardgames (no advertising, rely on fans to actually say anything since WotC says nothing, even on their website many times), to their total lack of marketing D&D to anyone but the core players (when was the last time you saw a D&D advertisement on Cable TV for example...maybe the late 80s?).
Don't get me wrong, I disagree with what he stated about D&D 4e, I actually typically play it without a grid or minis (and yes...those who say it can't be done simply don't have the capacity...read imagination, but trying not to slander them...to do that)...BUT I think he's frikken spot on with his analysis of WotC marketing. Those guys don't have a CLUE. You don't alienate a games base (like D&D) by doing not just one (and one sometimes is bad enough to kill the base...look at New Coke vs. Classic...aka...3e vs. the REAL D&D...but it had the opposite effect which also happens and reinvigorates a hobby...like 3e did partially...one million reinvigorated players out of 25 million isn't really a reinvigoration...but it's better than 25,000 players out of 25 million that they had going before 3e)...but THREE FRIKKIN revisions in the past 10 years (some might say 4 with essentials).
Each time you revise something you stand a chance of killing it...and they've done THREE!!!??? (or 4 as I already mentioned depending on who you talk to).
I seriously think Hasbro ignores it's basic marketing that they do with their other toylines...or put idiots in charge of marketing at WotC...
Anyways...back to your typical reading...
Member Blogs - Board Game Member Blogs
in the comments I read something that I think freaking pinpoints what I think is mismanagement at WotC. From their handling of how they do their electronic stuff (DDI, etc...or the complete failure in MY EYES of the gaming table concept), to how they completely FAIL to market boardgames (no advertising, rely on fans to actually say anything since WotC says nothing, even on their website many times), to their total lack of marketing D&D to anyone but the core players (when was the last time you saw a D&D advertisement on Cable TV for example...maybe the late 80s?).
Heroscape had FANTASTIC production. It just wasn't selling, mostly due to some problems in the distribution channel that eventually sunk it. I still believe that the mutli-SKU nature of Heroscape was a bad fit for a mass-market retailer, who would re-order based on whatever SKU was available at the time. Not a great way to get a diverse product line that is very release sensitive."
In other words, Ken, mismanagement? I guess I should elaborate more on the Heroscape portion of my rant. First, the line was mismanaged from Jump Street as soon as it went to Wizards. I know the whole, sordid history, and I don't need to get into that. Suffice to say, as Uba said, it was "foisted" onto Wizzies because it wasn't hitting HAS's margin ideals. Wizards wanted NOTHING to do with it, and it was met in-house with disdain and animosity.
Fast forward: The corporate masters at HAS told them to make it a priority, and they put a "line manager" on the job. Note that this guy, who we'll call Paul, knew little about it, although he did a good job of getting onto Heroscapers.com to get it going, for the most part. Here's what was missed, though:
1. If you want to grow a product line, any product line, it needs to be known by the consumers. There was no advertising, there was no effort put into marketing, and they simply used a third-party FANSITE as the primary information channel. Why thewould you advertise to the FANS as a primary channel when it's obvious they already know about it? Advertise on websites like BGG. Advertise on Wargame sites. Advertise in GTM. Put a lot of effort into marketing to the distributors. Make nice displays for "key" FLGSs that are big Magic sellers to leverage the relationship. This is marketing 101. They did NAUGHT.
2. Ask what the consumers want, and not just your core constituency. Nobody ever held "focus groups" at Gencon, nobody was walking with clipboards and promo figures to ask people who DIDN'T know Heroscape what they'd like to see in a light wargame. Nobody asked anything, except to the core customers, which apparently weren't enough to keep the line alive.
3. Don't flood the market. Why produce 100,000 units when you know you have 40,000 sitting on Wal Mart clearance aisles? It alienates your sales channels by forcing them to buy enormous lots and then stock dried-up product.
4. Be mindful of your channel. You need the channel far more than they need you, and if Wal Mart is pissed, remedy it. Don't pull product from Target and K-Mart, renegotiate.
In short, it was mismanagement and then crossbranding that killed the line. Had they raised the price point by 10-15% (2.00-2.50 US) it would've made an impact and still sold well. Also, sell to countries with a greater currency (ie. Britain) where you already have a market footprint (Hasbro is a multinational). Why not leverage that?
It seems that they have ONE business model they know how to work, and that's the Magic model. Anything else they botch miserably, damage their brand, and piss off consumers.
It's just my take, just how I see things, and it's not law, I may be wrong on all of this, but it's what I see as a lifelong marketing and sales guy. The lines they've had have merit, but they squander the goodwill they had at every turn, and now that they're not being subsidized by the HAS amortization (being able to write off some of the purchase price over time) they're going to need to stand on their own. I foresee them being in deep, deep, as I noted in my article, because they simply do not have anything to offer other than Magic, which is waning due to the anti-CCG mentality in the market, and Dungeons and Dragons, which used to be an RPG but is now, apparently, closer to a miniature skirmish game with RPG elements.
Don't get me wrong, I disagree with what he stated about D&D 4e, I actually typically play it without a grid or minis (and yes...those who say it can't be done simply don't have the capacity...read imagination, but trying not to slander them...to do that)...BUT I think he's frikken spot on with his analysis of WotC marketing. Those guys don't have a CLUE. You don't alienate a games base (like D&D) by doing not just one (and one sometimes is bad enough to kill the base...look at New Coke vs. Classic...aka...3e vs. the REAL D&D...but it had the opposite effect which also happens and reinvigorates a hobby...like 3e did partially...one million reinvigorated players out of 25 million isn't really a reinvigoration...but it's better than 25,000 players out of 25 million that they had going before 3e)...but THREE FRIKKIN revisions in the past 10 years (some might say 4 with essentials).
Each time you revise something you stand a chance of killing it...and they've done THREE!!!??? (or 4 as I already mentioned depending on who you talk to).
I seriously think Hasbro ignores it's basic marketing that they do with their other toylines...or put idiots in charge of marketing at WotC...
Anyways...back to your typical reading...
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