Just so we're clear: I completely agree that WotC regularly screws up.
But while I agree with the conclusion, I disagree with your argument. If I am understanding you, it seems to boil down to:
D&D is a book
Revising books is bad
therefore
Revising D&D is bad
I might be wrong, but I'd say that WotC isn't a book publisher, but a game publisher whose medium has often been books. We're starting to see them move into the digital realm, in fits and starts and complete blunders, but the medium does seem to be changing.
And while I don't disagree that revising fractures the base, I'm wondering what alternatives exist to drive sales. We get "revisions" when the publisher has exhausted the splat book possibilities. Once a publisher has done a "complete guide" to everything under the sun, how next to sell games? Electronics are designed to break. Videogames get boring. What should RPGs do to drive sales?
Edit: And I'm not making a case for revisions, but honestly asking an open ended question as to what other game publishing models might work.
I read that TOR published 250-300 books a year. For a game publisher to do the same (and honor the "no revisions" thesis) we'd be looking at 25 - 30 new game lines a year, right? If WotC is simply a publisher of books, they are a colossal failure.
But while I agree with the conclusion, I disagree with your argument. If I am understanding you, it seems to boil down to:
D&D is a book
Revising books is bad
therefore
Revising D&D is bad
I might be wrong, but I'd say that WotC isn't a book publisher, but a game publisher whose medium has often been books. We're starting to see them move into the digital realm, in fits and starts and complete blunders, but the medium does seem to be changing.
And while I don't disagree that revising fractures the base, I'm wondering what alternatives exist to drive sales. We get "revisions" when the publisher has exhausted the splat book possibilities. Once a publisher has done a "complete guide" to everything under the sun, how next to sell games? Electronics are designed to break. Videogames get boring. What should RPGs do to drive sales?
Edit: And I'm not making a case for revisions, but honestly asking an open ended question as to what other game publishing models might work.
I read that TOR published 250-300 books a year. For a game publisher to do the same (and honor the "no revisions" thesis) we'd be looking at 25 - 30 new game lines a year, right? If WotC is simply a publisher of books, they are a colossal failure.
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