I know this is something that has been discussed to the death, but...
I've noticed that one of the problems in my games is the slowness of battles. In the last session there was four opponents with combat-trained mounts and one opponent with three attacks vs. four PC's. This all happened in a difficult terrain in darkness.
The battle itself lasted for two hours, which is sad. I've tried my best to analyze the battle and what made it drag for so long.
First of all, 1/3 or ½ of the rolls were useless or near useless. You throw a small dart which does 1 hp of damage and reduces your dex by one. Few rolls are needed and then re-calculating your AC and ranged attack. It's useless and slow.
Secondly, trying lot of tricks made the fight slow. This was more of a PC thing really... The wizard wanted to use Detect Thoughts in a middle of a fight. Ok?
Thirdly, there was lot of movement in difficult terrain. Trying to move even three squares was hard, so it took time to re-position everyone every round.
In the end one of players refused to fight the last opponent, because the battle had been dragging on for so long. That was also sad.
But no matter how I look into this, it's hard to see any DM pull this fight faster than one and half hours... I was constantly changing the turns and rounds and pushing the battle on. But it seemed endless.
I've noticed that one of the problems in my games is the slowness of battles. In the last session there was four opponents with combat-trained mounts and one opponent with three attacks vs. four PC's. This all happened in a difficult terrain in darkness.
The battle itself lasted for two hours, which is sad. I've tried my best to analyze the battle and what made it drag for so long.
First of all, 1/3 or ½ of the rolls were useless or near useless. You throw a small dart which does 1 hp of damage and reduces your dex by one. Few rolls are needed and then re-calculating your AC and ranged attack. It's useless and slow.
Secondly, trying lot of tricks made the fight slow. This was more of a PC thing really... The wizard wanted to use Detect Thoughts in a middle of a fight. Ok?
Thirdly, there was lot of movement in difficult terrain. Trying to move even three squares was hard, so it took time to re-position everyone every round.
In the end one of players refused to fight the last opponent, because the battle had been dragging on for so long. That was also sad.
But no matter how I look into this, it's hard to see any DM pull this fight faster than one and half hours... I was constantly changing the turns and rounds and pushing the battle on. But it seemed endless.