Converting Planescape monsters

I'd be OK with a swarm, but I think we need an individual as well (as I see these making a nice familiar/minion of a villain).
 

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Ooohh, that would be a wicked familiar. I'm sold, then.

Some suggestions in underline:

Life Leeching (Su): Wastrels have the uncanny ability to slowly drain the life-force from a creature they have wounded. To use life leeching, a wastrel must first establish a "blood-link" with the victim. It does this by hitting an opponent with its bite attack and drawing blood. A wastrel can only maintain one blood-link at a time, and can unerringly sense the direction and distance of the creature it has a blood-link with. A blood-link is broken if the wastrel and its victim are even more than a mile apart, the wastrel can also cancel a blood-link as a free action.

Once it establishes a blood-link, the wastrel can leech its victim's life force. After every 24 hours of life leeching the victim takes 1 point of Constitution damage. Life leeching has a 300 foot range, but the bird doesn't have to stay within 100 yards the entire day provided it can average 300 feet or less from its victim throughout the course of a 24-hour period. Life leeching does not require line of sight or line of effect. One foot of stone or an inch of lead between the wastrel and victim is sufficient to break the blood-link; a protection from evil or similar spell will prevent the Con damage but does not break the link. If more than one wastrels life leeches the same victim, the rate of the leeching is multiplied by the number of birds, i.e. 4 wastrels life leeching a single creature would leech 1 point of Constitution every 6 hours.
 



Cleon, sound good to you, too? I wanted to go with something reasonably CR appropriate.

I was going to use the standard barrier detect spells use "The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."

The protection from evil effect blocking the drain was also something I was considering. Should we have a higher level abjuration spell break the link? Probably magic circle against evil?

How's this for a revision:

Life Leeching (Su): Wastrels have the uncanny ability to slowly drain the life-force from a creature they have wounded. To use life leeching, a wastrel must first establish a "blood-link" with the victim. It does this by hitting an opponent with its bite attack and drawing blood. A wastrel can only maintain one blood-link at a time, and can unerringly sense the direction and distance of the creature it has a blood-link with. A blood-link is broken if the wastrel and its victim are even more than a mile apart, the wastrel can also cancel a blood-link as a free action. The blood-link can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt is enough to break the link. A magic circle against evil or similar spell will break a blood-link.

Once it establishes a blood-link, the wastrel can leech its victim's life force. After every 24 hours of life leeching the victim takes 1 point of Constitution damage. Life leeching has a 300 foot range, but the bird doesn't have to stay within 100 yards the entire day provided it can average 300 feet or less from its victim throughout the course of a 24-hour period. Life leeching does not require line of sight or line of effect, but any barrier that breaks the blood-link will also stop the Con damage. A protection from evil spell prevents the Con damage but does not break the blood-link.

If more than one wastrels life leeches the same victim, the rate of the leeching is multiplied by the number of birds, i.e. 4 wastrels life leeching a single creature would leech 1 point of Constitution every 6 hours.
 



Added non-swarm version to Homebrews, using raven's ability scores (with Int boosted to 3).

Wastrels attack with beaks, not talons, and do 1d3 damage, so I'd change the attack to bite (1d3-5) for all the difference it makes.

Also, I'd give them a higher Charisma since they have several supernatural abilities - maybe Cha 12?
 


Tumble for the skill ranks, since they just like to attack and get out of the way? Similarly, Dodge for the feat?
 

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