The Gith Are Now Aberrations in Dungeons & Dragons

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The githyanki and githzerai are officially reclassified as aberrations in Dungeons & Dragons. In a video released today about the 2025 Monster Manual, D&D designers Jeremy Crawford and F. Wesley Schneider confirmed that the two classic D&D species are now being classified as aberrations. The reasoning given - the two gith species have been so transformed by living in the Astral Plane and Limbo, they've moved beyond being humanoids. Schneider also pointed out that the illithid's role in manipulating the gith also contributed to their new classification.

The video notes that this isn't technically a new change - the Planescape book released in 2023 had several githzerai statblocks that had aberration classifications.

The gith join a growing number of previously playable species that have new classifications. The goblin, kobolds, and kenku have also had their creature classifications changed in the 2025 Monster Manual. While players can currently use the 2014 rules for making characters of those species, it will be interesting to see how these reclassifications affect the character-building rules regarding these species when they are eventually updated for 2024 rules.
 

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Christian Hoffer

Christian Hoffer



The reasoning given - the two gith species have been so transformed by living in the Astral Plane and Limbo, they've moved beyond being humanoids. Schneider also pointed out that the illithid's role in manipulating the gith also contributed to their new classification.
The locations (astral and limbo) were secondary. They were clear that what makes something an aberration was the influence of the Far Realm. In the Gith case it was the Mind Flayers messing with the Gith. The difference between the two species is impacted / reflected by Limbo and Astral influences, but what makes them aberrations is the Far Realm / Mind Flayers.
 

I'm ok with Hold Person being nerfed because it was so useful that it really crowded out other spell choices. Ideally, I think any real paralysis effect should be staved off for higher level spells, so that lower level spells can have more pick diversity. Maybe it won't manifest like that in actuality, but well, we can hope.

Anyway, I like this change, but it really does make Humanoid a little bit meaningless. Let's just cleave all the way to the Realist take and make Elves into Fey, Humans into Beasts, and Halflings into removed from the game. Dwarves can be, uh, Elementals. Hmm....ideas isn't holding up as well as I'd thought.
 






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