D&D (2024) Monster Manual 2025 Aberrations & Oozes Video


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You mean the kobold with 5 hp that could be one shot with an arrow or javelin or a cantrip with just as much a chance at success without spending any resources?

Or command as cleric, or tasha's hideous laughter as wizard... if you want to spend a resource...

As a wizard, I'd probably opt for another spell: magic missile. It deals guaranteed 6 damage. Job done.

Wait, you aren't tracking arrows or javelins as resources? twitch twitch
Sure, but can anyone honestly tell me they wasted a Hold Person spell on a kobold?

Yes, the one across the room that was getting ready to flip the lever causing the ceiling to collapse.

But in general, no.


PC: What do you mean, it has more than 5hp?

DM: Well, That's Koboldicus, legendary amongst the Scalespell clan and veteran Monk. Which would explain why your thrown spear got Deflected back at you.


PC: Well, dang...that's what I get for assuming. Gets crit hit by own spear and dies
 

PC: What do you mean, it has more than 5hp?

DM: Well, That's Koboldicus, legendary amongst the Scalespell clan and veteran Monk. Which would explain why your thrown spear got Deflected back at you.


PC: Well, dang...that's what I get for assuming. Gets crit hit by own spear and dies
But Koboldicus had proficiency in wisdom saves and could reroll if they failed. So the odds were stacked against the players anyway ;)
 




Sure, but can anyone honestly tell me they wasted a Hold Person spell on a kobold?
In 40 years of gaming I've never had anyone use Charm anything or protection from either alignment. I played an arcane caster ONCE and was mocked relentlessly for taking spells that didn't cause damage. Don't worry, my therapist says i'll be fine.

I didn't even know that "charm person" didn't work on "monsters". Where i come from it it's even remotely humanoid...it's a "person". I know, I know...how progressive of me.
 

Personally, I'm beginning to think that outside of fiends, celestials, elementals, etc., that creature type should not have as much or any mechanical weight. They're nice to categorize things, but it's sometimes rather arbitrary and leads to mechanical oddness like with the '24 charm person. It made more sense in 3e (as much as some of 3e's design choices made "sense"), but 5e isn't as uptight, mechanically, as 3e.

In 1e, for instance, the charm person looked like:

"Explanation/Description: Except as shown above, this spell is the same as the second level druid spell, charm person or mammal (q.v.), but the magic-user can charm only persons, i.e. brownies, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes. All other comments regarding spell effects apply with respect to persons."

As you can see, it works on a variety of creature types that 5.24e would call humanoids, "fey", and dragons that are all vaguely categorized as "persons". Which is messy, yes, but shows how the spell has changed from the days of yore.
 

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