Weiley31
Legend
"Does my appearance prove disturbing?" -- Mind Flayer leaning back and seductively showing you his ripped abs.
"What are you doing Mind Flayer-Chan!?!?"
"Does my appearance prove disturbing?" -- Mind Flayer leaning back and seductively showing you his ripped abs.
Incidentally, this is very similar to one chapter of Forge of Foes.I don't mind if there is a "default " NPC stat block. Just as long as they provide enough traits for each of the races to slap on when need be.
So if I want an Orc NPC with Aggressive(I said what I said), Relentless Endurance, and Primal Intuition, then have a at least the traits to slap on it to represent that.
If I want an Elf or Drow Pirate NPC, then provide the Fey Ancestry and Superior Dark Vision traits to slap on said default Pirate NPC stat block.
Etc, etc
.
I would expect the chart to do juat that: but for perhaps more than 10 Species.So, with the discussion on the humanoids I would like to put down some of my experience. I've long taken PC racial abilities and added them to the NPC statblocks and.... that's all the work it really takes. And looking around, you only would need to do this for Orcs and possibly Drow? Comparing this to the 2014 book where you really had two orcs (orogs are different) I'm not really seeing this as cutting down on the variety, or being difficult to do.
And I have no idea why people think some chart is going to give different abilities for orcs and drow that aren't the PC abilities. It might, but I see no reason why it should.
I seriously doubt it.They're going to be reissuing or replacing all existing adventures, no matter what they're saying right now.
The updated printings will call for "5 orc warriors and 2 ogres," in your example.
Here, I have combined this pan shotAlso, as a massive sucker for Planescape, I'm glad to hear that the slaadi have more Chaotic features in their stat blocks!!
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BG3 patched in a lot of interesting epilogue content for
that deals with the ambiguity of Mind Flayer individuality and humanity.Mind Flayer PCs
Example:
Midway through the game, a god observes that Mind Flayers have no soul. But in one of the patched epilogues,
he says, "Oops, my bad."
Another example is the epilogue where
the Mind Flayer PC decides to just keep on keeping on. They're mostly fine. Their love interest complains about having to hide them under blankets when they go out in public.
...and then at the after-party, the PC must pass a check to not suddenly eat the brain of one of their companions. This isn't even a question of Mind Flayer individuality with/without an Elder Brain present. This is just your PC's ability to not eat every brain they see like it's Oreos on the floor.
I don't feel that any of these outcomes are contradicted by the Abberations & Oozes video. BG3 just has more "rogue" Mind Flayers than what you should probably be putting in your games, because of the unique circumstances of its story.
There's also Omeluum, whose resistance to the Elder Brain later in the game isn't fully explained, but have you considered that Omeluum is really cool and also my friend? Or more seriously, it's clear that Omeluum's way of thinking is not particularly human-like, even if it ends up being benevolent. Omeluum is just the case described in the video where a Mind Flayer becomes way too interested in cake, except instead of cake it's Underdark mushrooms.
As a solo, level 14 (typically solos can be handled by a party of 4 at 1.5x group level)I just peaked on Beyond and that Arch Hag is CR 21. I wonder what that means as far as what level a group should be to battle them.
I will point out that she cannot use some of her abilities unless she has at least two other hags, so she isn’t at full strength if alone.As a solo, level 14 (typically solos can be handled by a party of 4 at 1.5x group level)
Man, finding a monster to be the end boss of my upcoming campaign is going to be tough. I want level 18-20 characters facing a "wizard king." I was hoping that maybe the Arch hag would be a decent model.As a solo, level 14 (typically solos can be handled by a party of 4 at 1.5x group level)