Haltherrion
First Post
My current campaign is in a Dark Age kind of setting of small petty kingdoms in a partially wasted land. In a typical kingdom there might be 16000 of which 90% live on farms, 10% live in villages and the King’s town. Of the latter, 20% are nobles and warriors (2% of the total population). There are greater than level 0 in all groups but fewer among the farmers, some among the townies and many more among the nobles (but not all- there are young and old among the warriors, non-combatants, etc.)
Modeling the different level distributions among the three main groups, it comes out for me to something like:
Level # %
Level 0: 14160 88.5%
Level 1: 874 5.5%
Level 2: 378 2.4%
Level 3: 195 1.2%
Level 4: 101 0.6%
Level 5: 95 0.6%
Level 6: 68 0.4%
Level 7: 51 0.3%
Level 8: 25 0.2%
Level 9: 23 0.1%
Level 10: 6 0.04%
Level 11: 5 0.03%
Level 12: 5 0.03%
Level 13: 2 0.015%
Level 14: 2 0.015%
Level 15: 2 0.015%
Level 16: 2 0.012%
Level 17: 2 0.011%
Level 18: 2 0.011%
Level 19: 2 0.010%
Level 20: 2 0.010%
From a game point of view, it does mean the players could go rampaging through the farms but that was the fate of farmers in history and really isn’t an issue game-wise. Once they hit very high levels they could probably take over a kingdom but these are fairly petty kingdoms.
The above seems a good enough starting point but I’m sure I could smooth out the distribution some. It's flatter than some of your distributions. The largest group has some but not many over level 0. The nobles/warriors have many over level 0 (even then are 55% level 0 counting children, non-combatants, etc.) but are diluted by the other groups.
Anyway, it's a different way to model it.
Modeling the different level distributions among the three main groups, it comes out for me to something like:
Level # %
Level 0: 14160 88.5%
Level 1: 874 5.5%
Level 2: 378 2.4%
Level 3: 195 1.2%
Level 4: 101 0.6%
Level 5: 95 0.6%
Level 6: 68 0.4%
Level 7: 51 0.3%
Level 8: 25 0.2%
Level 9: 23 0.1%
Level 10: 6 0.04%
Level 11: 5 0.03%
Level 12: 5 0.03%
Level 13: 2 0.015%
Level 14: 2 0.015%
Level 15: 2 0.015%
Level 16: 2 0.012%
Level 17: 2 0.011%
Level 18: 2 0.011%
Level 19: 2 0.010%
Level 20: 2 0.010%
From a game point of view, it does mean the players could go rampaging through the farms but that was the fate of farmers in history and really isn’t an issue game-wise. Once they hit very high levels they could probably take over a kingdom but these are fairly petty kingdoms.
The above seems a good enough starting point but I’m sure I could smooth out the distribution some. It's flatter than some of your distributions. The largest group has some but not many over level 0. The nobles/warriors have many over level 0 (even then are 55% level 0 counting children, non-combatants, etc.) but are diluted by the other groups.
Anyway, it's a different way to model it.
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