Do you hate rolling, or do you just hate rolling when you roll under the average of the group?
Some forms of game work well with the randomness, others do not. Sometimes, when handed a lemon, you can make some very fine lemonade.
As an example: years ago, I was running a 2e game, and we rolled randomly for stats. One player got a pretty decent set, except for one 6. He stuck to that set, though, and found he could put together a paladin out of it, if he put that 6 in Intelligence.
He spent a lot of time thinking how he'd play an Int of 6, coupled with a Wisdom score in the teens. He even did a bit of research, and came up with the idea of playing it as a learning disability. Ultimately it led to some of the best roleplaying I've ever seen. And it would never have happened if we'd used point-buy, as the player would never have thought of or chosen to build the character that way on his own. The stricture of the dice led to inspiration.