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[OOC] What Adventure Awaits?

EDIT: sorry folks, think I need to step out of this now. Fairly heavily committed with other stuff and I don't want people to go to a lot of trouble setting this up and then disappear within a few days.
 
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and while you are reading gruff's post there, could you also glance over berm Mc. to see if I forgot anything?
 

Hello, all! Busy weekend spilled over onto Monday. Yes, I got weekend on my Monday. Heading out in a bit to visit a high school with my son and then to get the car serviced. After that, I'll be home and should have time to check characters, update stuff, et cetera.
 

Shalaye....

First read sounds great. I'll go back through it to see what details might need to be added to campaign background.

EDIT: sorry folks, think I need to step out of this now. Fairly heavily committed with other stuff and I don't want people to go to a lot of trouble setting this up and then disappear within a few days.

:.-(

and while you are reading gruff's post there, could you also glance over berm Mc. to see if I forgot anything?

Berm looks okay to me.
 


I added a local hobgoblin deity to the OP. Once I've got three PCs ready to go, we can start the game. If and when a fourth shows up, we'll adjust as needed.

:)
 

Never played a Barbarian before, and I'm thinking the Invulnerable Rager archetype seems like it might be a good template for a circus sideshow type: The Man Who Feels Nothing. If you're still looking for a fighty-type, that is.
 


Never played a Barbarian before, and I'm thinking the Invulnerable Rager archetype seems like it might be a good template for a circus sideshow type: The Man Who Feels Nothing. If you're still looking for a fighty-type, that is.

Still looking for a 4th? I would be interested, but see that jkason is also.

I am still looking for a fourth player. I'm pretty much a first-come, first-served guy, so jkason's got dibs. Regarding barbarians and what not, it doesn't matter to me what sort of characters y'all play. I'll adjust the scenario to the party as sensible.
 

I'll be sending the plot concepts shortly. Here's a first go at my barbarian. I mucked up on rolling the 2nd level HP. Shouldn't have done it with mods included, since I changed his Con after rolling. But the link shows the base roll (9), so the math should all work out on the sheet with the current Con:

Code:
[B]Name:[/B] Kaer Fegavas
[B]Class:[/B] Barbarian (favored)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B]  

[B]Str:[/B] 16  +3 (5p.)      [B]Level:[/B] 2        [B]XP:[/B] xxx +475
[B]Dex:[/B] 14  +2 (5p.)      [B]BAB:[/B] +2         [B]HP:[/B] 30/30 (2d12+6 +3 toughness)
[B]Con:[/B] 14  +2 (5p.)      [B]CMB:[/B] +5         [B]ACP:[/B] -4 
[B]Int:[/B] 10  +0 (0p.)      [b]CMD:[/b] 17         [B]Spell Res:[/B] -
[B]Wis:[/B] 10  +0 (0p.)      [B]Speed:[/B] 30'/40'  [B]Spell Save:[/B] -
[B]Cha:[/B] 10  +0 (0p.)      [B]Init:[/B] +2        [B]Spell Fail:[/B] -

[url=http://invisiblecastle.com/roller/view/2785225/]2nd level HP base 9[/url] (ignore mods)

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +0    +2    +0    +0    +0   18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 16

Special: DR 1/- (DR 2/- vs. nonlethal)
Special: -2 AC in rage (-1 with Guarded Stance)


                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +3    +0   +6
[B]Ref:[/B]                       0    +2    +0   +2
[B]Will:[/B]                      0    +0    +0   +0

Special: +2 Will in rage

[B]Weapon                  Attack   Damage    Critical[/B]
Greatsword................+5.....2d6+4.........19-20/x2
Greatsword, raging........+7.....2d6+7.........19-20/x2
Longbow...................+4.....1d8...........20/x3, range 100'


[B]Languages:[/B] 
Common

[B]Abilities:[/B]

--Human--

* +2 one ability score (Str)
* Medium size
* Normal speed (30')
* Bonus Feat
* Skilled (bonus skill point each level)
* Any language as bonus

--Imvulnerable Rager Barbarian--
* Light and Medium Armor proficiency
* Simple and Martial weapon proficiency
* Non-tower Shield proficiency
* Fast Movement (+10' base speed)
* Rage
   ~ 16 rounds / day (4, +2 con, +2/level, +6 feat)
   ~ +4 Str and Con
   ~ +2 Will
   ~ -2 AC
   ~ +4 temp HP (+2/level)
   ~ Cannot use Cha, Dex, or Int skills (except Acrobatics, Fly, Intimidate, & Ride)
   ~ Fatigued 2x rounds after rage.
* Rage Powers
   ~ Guarded Life (2nd level): below 0 HP, 1HP/level lethal to nonlethal; auto-stabilize
   ~ Guarded Stance (Feat): +1 dodge to AC for 3 (con) rounds. Move action to activate.
* DR1/- vs. lethal DR2/- vs. nonlethal (1/2 level)

[B]Feats:[/B] 
Extra Rage (1st)
Toughness (bonus human)
Extra Rage power (Trait trade-off)

[B]Skill Points:[/B] 15       [B]Max Ranks:[/B] 5
Skills                   Ranks  Mod  Class  ACP  Misc  Total[/B]

Acrobatics.................2....+2....+3....-4..........+3
Climb......................2....+3....+3....-4..........+4
Intimidate.................2....+0....+3................+5
Perception.................2....+0....+3................+5
Survival...................2....+0....+3................+5



[b]Equipment:               Cost  Weight[/B]

--Worn / Carried--

Breastplate.............200gp...30lbs

Greatsword...............50gp...8lb
Longbow..................75gp...3lb
Arrows (20)...............1gp...3lb

Backpack..................2gp...2lb
Belt pouch................1gp...1/2lb
Signal whistle............8sp...--

Explorer's Outfit.........Free

--In Backpack--

Entertainer's outfit......3gp...4lb
Flint and steel...........1gp...--
Trail rations x4..........2gp...4lb
Rope, hempen (50 ft.).....1gp...10lb
Sunrod....................6gp...3lb
Waterskin.................1gp...4lb



[B]Total Weight:[/B]71.5lbs      [B]Money:[/B] 16gp 2sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76   153   230   360   1150

[B]Age:[/B] 20
[B]Height:[/B] 6'4"
[B]Weight:[/B] 280 lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Red
[B]Skin:[/B] Dark Tan (tatooed)

[sblock=Appearance]Kaer is a large wall of a man, covered in tattoos, scars, and several piercings. While he tends to look dirty and dissheveled during his act, he cleans up nicely, though the tattoos, et. al. continue to make him a rather intimidating figure.

KaerFegavas.jpg
[/sblock]

[sblock=Background]Kaer was the youngest of twelve children in a poor family. If he hadn't been so naturally hardy, it's unlikey he would have survived. It was natural, though, given the harsh conditions, that the boy quickly learned to rely on his size and natural toughness to make his way in the world. He learned to channel pain into strength, so much so that he even became immune to some of it. The latter skill, coupled with his unique look, attracted the attention of the touring company when he briefly contracted with them to be a local bouncer. He left with them, and is now part of the side show attractions as The Man Who Feels No Pain.[/sblock]

[sblock=XP Log]150 xp

Monkey / deer fight: 325 xp [/sblock]

[sblock=Notable NPCs]Circus folk
Timit: Youngest acrobat with the circus
Fandrake: Master of toxins, runs the acrobats
Sheria: Bbear-trainer, infatuated with Zantalus
Rorbi: Cook
Vandro: Rorbi's teenaged son, injured by wild animal attack
Tashiri: Vandro's sweetheart
Aloysius: Snake charmer
Bazemi Twins: Acrobats
Houba: Mistress of Whips
Anissa:Monkey trainer, severly injured in animal attack
Ironbeard Brothers: conjoined dwarves
Vitor Lino: Young gate guard at Gragmoor Quarry
Sašo Viljem: long-winded halfling monk of Lacador
Gebbert Kurt: dwarven monk of Lacador with a long beard[/sblock]
 
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