MortalPlague
Adventurer
My party is currently hunting some werewolves. Not just ordinary werewolves, but a trio of potent, custom-built 7th level elite werewolves! Together, they'll make a fight to remember. But to really set the stage, I want to have the PCs briefly encounter one or two of them (not all three), scrap a little bit, then have the villains make an escape.
I'm loath to make this fight a foregone conclusion. I tried it once where the bad guy showed up and immediately tried to flee the encounter, only to have the PCs throw down all their attacks on him. He barely survived, and the players were left feeling cheated that he'd escaped. So I'd really prefer to avoid a completely staged deus ex machina escape.
What I really want is to have them go a few rounds with the party (I have six players), give them a taste of how dangerous the fight will be later, then have them dash off. Then when they find the villains at last, they'll be prepared for revenge.
So... any thoughts or suggestions as to how this might be done smoothly?
I'm loath to make this fight a foregone conclusion. I tried it once where the bad guy showed up and immediately tried to flee the encounter, only to have the PCs throw down all their attacks on him. He barely survived, and the players were left feeling cheated that he'd escaped. So I'd really prefer to avoid a completely staged deus ex machina escape.
What I really want is to have them go a few rounds with the party (I have six players), give them a taste of how dangerous the fight will be later, then have them dash off. Then when they find the villains at last, they'll be prepared for revenge.
So... any thoughts or suggestions as to how this might be done smoothly?