Tequila Sunrise
Adventurer
The only fair [and fun] way I've ever heard to do random stats is the six-set pool: all players roll a set of stats, show them to everyone, and then each player chooses which set to use.
Why 13? Go really creative and stick with a 10.I would argue that even a 13 INT mage is playable.
And this basically extends to any spellcaster (divine or arcane). The only spellcaster I think that would NEED a high INT would be an Enchanter specialist.
Spellcasting doesn't interact with the d20 system and thus stats play a lesser effect for spellcasting.
Why 13? Go really creative and stick with a 10.
I mean, heck, a 20th level wizard would still have 40 spells!
Jeff
P.S. And that's a lot of prestidigitations!
Not for a feat-starved tiefling sorcerer. All the 13s and 9s are good for is absorbing an extra point of ability damage.
If they were literally one point worse, under 3.5 they'd be an automatic reroll.
Tiefling sorcerer, Chelish ex-pat, LG charmer. My mistake was in setting my heart on a concept. (I was sorta surprised that we'd be rolling stats.) I can scrap the concept, of course, and build something less interesting to me (but slightly stronger), but that also dampens my enthusiasm.
Why not just roll for level?
Picture two fighters, one with a 10 con and a 10 str (bonus of 0 and 0), and another with 18 con and 18 str (bonus of +4 per lvl and +4.)
So, in essence, my two points are:
1. In a gaming group random long term rolls are not fair, as they are not randomized across enough rolling to become fair.
2. Fairness matters more in some games than others, and that needs to be an expectation that players share when they enter into the game.