So, one thing I've been thinking about lately is giving certain monster types "themes"--patterns of behavior that the monster exhibits, which manifest in encounters with that monster. It's kind of like 4E's monster racial abilities, but broader in scope and less rule-dependent.
Here are some of the themes I'm using in my current campaign:
Orcs: Orcs enslave big monsters and use them as shock troops or mounts--giant wolves, wooly mammoths, wyverns, whatever they can get their hands on.
Goblins: Goblins are mechanically inclined. They build traps, war machines, and sometimes constructs.
Gnolls: Gnolls are not right in the head due to excessive use of demonic magic. They are often accompanied by demons or summon them on the battlefield, and they have a habit of unleashing destructive forces that hit both sides unpredictably.
Still trying to decide what I want to do with trolls and giants.
Anybody else have monster themes you use, or want to use, in your campaigns?
Here are some of the themes I'm using in my current campaign:
Orcs: Orcs enslave big monsters and use them as shock troops or mounts--giant wolves, wooly mammoths, wyverns, whatever they can get their hands on.
Goblins: Goblins are mechanically inclined. They build traps, war machines, and sometimes constructs.
Gnolls: Gnolls are not right in the head due to excessive use of demonic magic. They are often accompanied by demons or summon them on the battlefield, and they have a habit of unleashing destructive forces that hit both sides unpredictably.
Still trying to decide what I want to do with trolls and giants.
Anybody else have monster themes you use, or want to use, in your campaigns?