Ycore Rixle
First Post
The pause, the loop, the pace, all important in my opinion. I'll add (although it's arguably implicit in the pause et al.) "The Listen."
Listen to your players. Figure out what they want, what they want their characters to do and to be. Then you can hit them where it hurts and reward them where it counts. More immersion happens if players don't have a disconnect between character conception and actual gameplay.
Listen to your players. Figure out what they want, what they want their characters to do and to be. Then you can hit them where it hurts and reward them where it counts. More immersion happens if players don't have a disconnect between character conception and actual gameplay.