Haltherrion
First Post
I don't find the rules causing problems but it is easy enough to get into a rut for other reasons. We went to a complicated PC creation method some years ago partly because we just have fun doing it but also to help nudge players out of ruts (it's worked wonders).
The refs in my group try hard each new campaign (every 18 -24 months or so) to come up with something new and different to try to keep things fresh. On a session to session basis, there is also an attempt to do something fun and different.
For me, I always remember feedback after my first college campaign where a player told me the game was dull. Ever since then, I've been very cognizant of the fact that players have other forms of entertainment and try to keep things interesting.
Specifically regarding rules and D&D, we also move with the editions. On the downside, that does mean some time mastering new rules but as the new editions re-imagine D&D to lesser or greater degrees, it helps keep things fresh.
The refs in my group try hard each new campaign (every 18 -24 months or so) to come up with something new and different to try to keep things fresh. On a session to session basis, there is also an attempt to do something fun and different.
For me, I always remember feedback after my first college campaign where a player told me the game was dull. Ever since then, I've been very cognizant of the fact that players have other forms of entertainment and try to keep things interesting.
Specifically regarding rules and D&D, we also move with the editions. On the downside, that does mean some time mastering new rules but as the new editions re-imagine D&D to lesser or greater degrees, it helps keep things fresh.