[WotC's recent insanity] I think I've Figured It Out

Mercurius

Legend
Very simply put: They're sick of us, the fans - especially the long-time fans. In fact, the longer you've been into D&D the sicker-of-you they are. They are still amicable to the newborn 4ers, especially if you came over from World of Warcraft (then they absolutely adore you, but you're really part of the problem because you're an anomaly and they don't realize it). They tolerate you if you came over with 3.x, although they absolutely despise you if you converted to the Game That Shall Not Be Mentioned (Pathfinder). They don't trust you if you've been into D&D since before 3E, in those old TSR Dayze, and they just plain dislike you, and are a little afraid of you, if you started in the Golden Age of the 80s. Started in the 70s? You're senile and not to be worried about as you're likely playing one of those silly little retro-clones and are under the mistaken impression that there really is an Old School Renaissance and not just a bunch of grognards who happened to recently discover the internet or finally transferred over from Usenet.

You know what? Maybe they're right to be sick of us. What an unruly bunch, always bitching and whining - nothing is ever Right (meaning, how we want it to be). Every single one of us will find something to complain about and, it seems these days, more and more of us are feeling disillusioned as if we lost something precious but we can't remember where it is or even exactly what it was...

Damn, maybe we should all just write our own Fantasy Heartbreakers and leave poor Wizards of the Coast alone to continue in their failed attempt to create a new D&D generation out of today's kids. Most of us have at least sat down with pen-and-paper and thought, I could make a better version of D&D if I just had the time....umm...uhh...I don't have the time...Yeah, that's it.

The thing is, we're really all they have. Today's kids are too jaded with video games and CGI (or ruined, depending upon who you ask). Their imaginations have been filled with garbage imagery from Barney and Sponge Bob to Grand Theft Auto and Avatar. They don't want to "make stuff up" because they don't have to - they can just plug in and turn on. Why pull out a piece of paper and write--with a pencil of all things, as if this was the 20th century--your character down? Aren't the stats supposed to be on the screen? And where's my first-person weapon? Why can't I see it in front of me? All I see is a bunch of over-or-under-weight 30+ year olds sitting around a table laughing and eating snacks and talking about stuff that I can't see or attack with my mouse.

You might be wondering at this point, is he serious or joking? The answer should be obvious: both. It is the painful laughter of someone who realizes that life goes on, that change is inevitable, that change isn't always good change and that wonderful things get lost in the roar and thunder of "progress." Just ask Sitting Bull.

Back to the topic. A reminder, and perhaps warning, to the gentle folks at Wizards of the Coast: You need us! You may gather some new converts along the way; some of these "Gen Text" kids may grow weary of CGI and the feeling of lack that they will experience as they grow up without a developed imagination and realize that Harry Potter is not the height of imaginative literature but fantasy-for-the-masses; at the least, even Big Band Jazz and Model Railroading pick up new converts, even if it is only one or two for every ten or twenty old-timers that die off. Not only will we, the diehard D&D fanbase, continue to love D&D until our dice bags are pried from our cold dead hands, but we will continue to buy your product even if we don't like it. If and when you come out with a 5th edition you are guaranteed a certain number of sales simply by virtue of the fact that each and everyone of us will be curious and even if we don't like the new edition we will love hating it. Heck, even James Maliszewski will probably buy it, if only to lambast on his blog (which I like, btw).

And you know what, WotC? We need you. Most of us don't have the time or energy to write our own Fantasy Heartbreaker. And even if we do it somehow isn't the same, just as self-publishing your novel isn't the same as getting picked up by a Big Publisher (or at least a publisher that isn't Lulu or your friend with the fancy word processor), if only because there is a feeling of being part of something, of community, that we get from playing D&D, from playing the Official Version.

So WotC, you need us and we need you and, in the end, we still love you. But please, don't forget about us, don't deny our existence, don't focus your entire energy on trying to do something that simply can't and won't be done, and most of all, please don't transform D&D from being a pen-and-paper RPG.

And, for the love of some deity or another, please get Bill Slaviscek a PR representative or at least some classes in interpersonal dynamics and communication.
 

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Very well thought out post...

Though, I would disagree that I need WoTC. There are other companies out there (such as Steve Jackson Games)who can give me the experience that I want. Likewise, my old books still work.

To clarify, I have played 4E, and occasionally I still do play it. I've even been able to enjoy it. However, as time goes on, it moves further from what I want out of an rpg experience. Fantastic game; well built, but not necessarily what I personally view as a great rpg system. It is built on a set of gaming ideals which are at odds with my ideals about what I want out of a rpg experience; with time, it embraces more of its ideals and treats my ideals as being more wrong.

Any problem I have beyond that is due to how I feel WoTC/Hasbro as a whole makes-me-feel/treats-me as a customer, and has nothing to do with my views of their product.
 


I don't need WotC. This is a pretty big statement from me. I have friends that work there and I like what they are doing. But really if I had my way with my group we wouldn't be playing anything D&D related. Only one of their business choices in the past few years actually bothered me and not because I thought it was a bad choice but I was really just starting to get into Heroscape and it is a bit frustrating to have it canned.
 

I wrote about this a few years ago, in regards to another company, Games Workshop.

Here's the breakdown folks.

We tend to get into gaming at around 12 years old, give or take, and we get out again sometime in college. Once you have a career and a family, or just a job and university, gaming starts to be something you did when you were a kid. That's normal. It's typical. It's a young person's hobby.

Some of us manage to keep playing...well, until we die, but we are rare and there's not an endless supply of us. Some of those people post on forums, but not many.

However, there ARE an endless supply of geeky teens. Games Workshop's stated strategy is to hook them young, and then push them out around 17. Why 17? Because Moms aren't OK with leaving their 13 year olds in a game store all day hanging out with 19 year olds.

I don't think WotC is doing that, but I think they're doing something similar. They realize that the only way D&D can stay relevant--which is to say, played by mostly young people, instead of an aging and increasingly smaller demo of old people hooked in the 70s and 80s--is to make a game those kids find fun. Find fun, and play.

That's all that matters. Do they find it fun, and do they play?

Those kids don't know and don't care about an 18 Strength. They don't know and don't care whether or nor magic missile automatically hits. Why should they? All they care about is; is it fun, and will we play?

So step one. Is it fun?

We think, or it seems to some of us, that the designers have stripped out a lot of the legacy crap from earlier editions, concentrating instead on Fun. But the DevTeam haven't even gone all the way in this direction. Why do we have stats from 8 to 18? Why not 1 to 10? Why have stats at all when all you use is the bonus? Why even have 6 stats? Why not just say;

Pick your race.
Pick your class.
Are you a Strong Fighter, or a Quick Fighter?

And that's it, now go pick powers.

Screw it, why not just do everything as powers?

Pick your Race, gain a racial power.
Pick your Class, gain a class power.
Pick your Attribute (Smart, Quick, Strong), gain an attribute power.
Pick your Weapon, gain a weapon power.
Pick your alignment, gain an alignment power.

Powers are cool. Stats are dumb. There's a long way to go yet toward optimizing the game for fun.

But I think 4E is the most fun game we've seen from D&D yet and is the most game-like.

So what's step 2? Can we play?

Well they're doing *everything they can*. They've put the tools online, though stupidly the Character Builder is behind a paywall. Eventually they'll figure it out and make it free to make characters up to 3rd level. They still print books, which is a waste of money. You can't play a book. You play the game.

But the online tools and the D&D Encounters program make it easier now than its ever been to get into the game.

I wrote elsewhere about the Network and what happened to it and what needs to happen to fix it. It's the only thing that matters. But those of us out of college aren't the folks who need the Network. It's the kids who need it. They're the ones who want to play, but don't know anyone. I think WotC is doing about all they can to help, but they can't engineer a robust Network. TSR didn't engineer it, they got lucky.
 


I think people talking about WoTC not wanting its old fans back are completely off base.

They don't make a pardoy of Tome of Horrors, bring back the thief with backstab, change magic missile back to auto-hit etc.... to please the NEW fans. They don't have Elmore do a cover and make the rules for fighters easier to grasp to please the new people.

Mike Mearls, at the least, tends to have a deep, or at least his online 'persona', tends to have a deep respect for previous editions of the game.

Somewhere along the line I think the head counters/bean counters saw the old numbers that actively played D&D and wanted those players.

But in my opinion, they will NEVER get them because the rules have strayed so far past what people who are older might have the time to review/look at, attempt to play, that perhaps one book gets bought and put back on the shelf.

But then again, I could easily be 100% wrong.
 


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