The relevant feature of a sandbox is that one gets to play freely in it, as opposed, say, to a gridiron.
Some of us back in the '70s did not especially like borrowing the term "role-playing" either, but so it goes. The real "hokey-cokey, post-modern RPG revisionism" I see is coming from your quarter.The term was defined in child development ...
Really? I consider myself one of the least sandboxy people around. How interesting.
Which book is that?Ycore Rixle said:Do it up by the book. 1-100 creatures of random power levels appear right next to the caster.
There's no business about "intonation", much less the (potentially useful) effect you describe above.There is a 10% chance that 1 to 100 other creatures will be freed from imprisonment at the same time if the magic-user does not perfectly get the name and background of the creature to be freed.
The level of monster is weighted by turning to Table IX (the penultimate) for 60% -- and level X not at all (so no solars, liches or yagnodaemons).For each such creature freed there is only a 10% chance that it will be in the area of the spell caster.
{lots of rules}
That is put poorly, I think, whereas the previous version merely misrepresented details of fact (but what's an order of magnitude among DMs?).Ycore Rixle said:a) Let random powerful NPCs and monsters into your campaign
That is put poorly, I think.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.