(un)reason
Legend
Dragon Magazine Issue 217: May 1995
part 1/8
128 pages. A spelljammer cover here for some reason, despite the line being long gone by now. I approve, since it both looks cool, and thumbs the nose at their marketing department. On the other hand, they've once again forgotten to tell us what theme their lead articles have. Straight away it looks like this is going to be another mixed bag in terms of quality. Let's see if the good outweighs the bad this time around.
In this issue:
Letters: A letter worrying that the new printings of the corebooks are a 3rd edition. Nope. They have no plans to do that anytime soon. No sir. Not at all. :shudders: All sounds like far too much work to us when we remember the last time round.
A letter pointing out the mistakes in their blood wars card list. Happens every time. No escaping it.
A request that they not put magazine articles online before they get published physically. Ahaha. Now that's a promise that can only be kept for so long.
And finally, we have an obituary for Nigel Findley. Damn shame. He managed one of the highest ratios of great articles of any writer, even better than Ed. (although he certainly wasn't as prolific) And as we saw last month, he was still producing thoroughly entertaining stuff recently. If he'd lived, he would probably have produced quite a few more great books.
Editorial: A farewell from Dale this month. He stepped into some pretty big shoes when he became the main editor, and he didn't quite manage to fill them. Still, as Roger didn't really get into the flow of things until about a year and a half in, this may be throwing the baby out with the bathwater. As usual, it's hard to say how history would have been different if someone else had been in the chair. So as is often the case for farewells, he looks back over his run on the magazine, and talks about the coolest things they printed in that time. Somewhat saddening. Sure, he wasn't one of the greats of roleplaying like Kim or Roger, but he certainly wasn't a bad guy, and he did make some interesting personal contributions as well as choosing other people's articles. So once again it's time to face the chaos of new people coming in, and having to figure out how to run everything all over again. Tough times are already here, and they're about to get tougher still.
First Quest: RPGA co-ordinator Jean Rabe takes a turn at this reminiscing thing. (just before she leaves the company. Everyone's jumping ship to go freelance it seems. ) A werehawk with exceedingly low mental stats was her first character, and she got into roleplaying because she wasn't keen on going out getting drunk. Wait, shouldn't that be the other way round? I guess starting in media res and then filling in the backstory later is an established narrative convention. Just wasn't expecting to see it in a 2 page article. There's plenty of info on the rest of her gaming career as well, and the benefits she's got from it. A job, a husband, friends and a whole cast-off campaign world. And probably cheaper than going out getting pissed on the weekends too. Who said gaming was bad for your social life?
part 1/8
128 pages. A spelljammer cover here for some reason, despite the line being long gone by now. I approve, since it both looks cool, and thumbs the nose at their marketing department. On the other hand, they've once again forgotten to tell us what theme their lead articles have. Straight away it looks like this is going to be another mixed bag in terms of quality. Let's see if the good outweighs the bad this time around.
In this issue:
Letters: A letter worrying that the new printings of the corebooks are a 3rd edition. Nope. They have no plans to do that anytime soon. No sir. Not at all. :shudders: All sounds like far too much work to us when we remember the last time round.
A letter pointing out the mistakes in their blood wars card list. Happens every time. No escaping it.
A request that they not put magazine articles online before they get published physically. Ahaha. Now that's a promise that can only be kept for so long.

And finally, we have an obituary for Nigel Findley. Damn shame. He managed one of the highest ratios of great articles of any writer, even better than Ed. (although he certainly wasn't as prolific) And as we saw last month, he was still producing thoroughly entertaining stuff recently. If he'd lived, he would probably have produced quite a few more great books.
Editorial: A farewell from Dale this month. He stepped into some pretty big shoes when he became the main editor, and he didn't quite manage to fill them. Still, as Roger didn't really get into the flow of things until about a year and a half in, this may be throwing the baby out with the bathwater. As usual, it's hard to say how history would have been different if someone else had been in the chair. So as is often the case for farewells, he looks back over his run on the magazine, and talks about the coolest things they printed in that time. Somewhat saddening. Sure, he wasn't one of the greats of roleplaying like Kim or Roger, but he certainly wasn't a bad guy, and he did make some interesting personal contributions as well as choosing other people's articles. So once again it's time to face the chaos of new people coming in, and having to figure out how to run everything all over again. Tough times are already here, and they're about to get tougher still.
First Quest: RPGA co-ordinator Jean Rabe takes a turn at this reminiscing thing. (just before she leaves the company. Everyone's jumping ship to go freelance it seems. ) A werehawk with exceedingly low mental stats was her first character, and she got into roleplaying because she wasn't keen on going out getting drunk. Wait, shouldn't that be the other way round? I guess starting in media res and then filling in the backstory later is an established narrative convention. Just wasn't expecting to see it in a 2 page article. There's plenty of info on the rest of her gaming career as well, and the benefits she's got from it. A job, a husband, friends and a whole cast-off campaign world. And probably cheaper than going out getting pissed on the weekends too. Who said gaming was bad for your social life?