Converting Monsters from Polyhedron Magazine


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I think so. Aren't we going with racial bonuses to skills like Diplomacy to help her lure people closer? In which case, I'd make Diplomacy and some other Cha-based skills the places where she'd spend most ranks.
 

Updated.

Are we finished with the special abilities?

EDIT: Just remembered something, this rusalka is immune to holy water! I think that's interesting enough to base a SQ on, such as.

Immunity to Water: A drowned maiden is immune to the negative effects of all water-based attacks, including holy water. :ENDEDIT

I think so, on to skills and feats!

Since they entice victims with non-magical songs and allurements, I'm thinking Bluff and Diplomacy, probably augmented with feats and/or racial bonuses.

Oh, the original Rusalka had a much better AC to non-ethereal foes than this version does - the equivalent of AC20 instead of 16. Do we want to improve its AC or assume its incorporeality is enough to compensate for the lower score?
 
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EDIT: Just remembered something, this rusalka is immune to holy water! I think that's interesting enough to base a SQ on, such as.

Immunity to Water: A drowned maiden is immune to the negative effects of all water-based attacks, including holy water. :ENDEDIT

That'll work.

Since they entice victims with non-magical songs and allurements, I'm thinking Bluff and Diplomacy, probably augmented with feats and/or racial bonuses.

Definitely racial bonus, with feats as added possibilities. +8 racial?

Oh, the original Rusalka had a much better AC to non-ethereal foes than this version does - the equivalent of AC20 instead of 16. Do we want to improve its AC or assume its incorporeality is enough to compensate for the lower score?

I'm comfortable either way.
 

Definitely racial bonus, with feats as added possibilities. +8 racial?

How about +6?

I'm comfortable either way.

I'd prefer an additional +4 to the AC but I'm not too fussed how it gets it. Increased deflection bonus? Dodge or enhancement bonus for "liquid evasiveness"? Maybe she gets a +4 circumstance bonus to her AC when using "Vile Wake".

That reminds me, the drowned maiden is still missing her water-controlling defense. So far we've got something like:
NAME (Su?): As a [free] action, a drowned maiden can create powerful waves or currents in a body of water she is in contact with. These waves can be formed over any area within a 10 ft. radius of the drowned maiden, turning the area into difficult terrain. A drowned maiden gains a +4 circumstance bonus to her AC while using NAME.

As a [standard action], a drowned maiden can use her waves to try to push back or knock over opponents. Resolve this as a Bull Rush or Overrun attack that does not provoke an attack of opportunity, except the drowned maiden uses her Charisma modifier on this check instead of her Strength modifier.
 


How about we simplify the vile wake to granting her cover (which happens to impart a +4 bonus to AC)? ;)

I like the drowned maiden's ability to wash away her foes.

If you want to simplify it we could separate the defensive AC bonus aspect from the offensive "pushing currents" aspect.
 


How did we forget to put that one in? Agreed to having it grant cover, and that should be enough for the AC.

Are we settled on calling it vile wake?

Bluff, Diplomacy, Listen, Perform (song), Sense Motive, Spot?
 


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