You might prefer old-school resource challenges, mapping, and the like. Which is cool. But suggest without them the game is nothing more than a series of brawls displays a certain... lack of imagination, with regard to what some people do with D&D.If you take away the food/water resource challenges, the tracking of time, and the mapping, then the game becomes just a series of combat encounters... like MageKnight or something.
Click the link in sig that reads The Chronicles of Burne... for a demonstration of how mistaken you are. It's the story based on a 4-year campaign of mine which never once featured mapping, food/water challenges, or time-tracking.
And yet it was a lot more than combat encounters. In fact, there were many a session with no combat at all. Go ahead, click the link, at the very least, the stuff you'll find is funny.