Why can't the fighter grow in power and influence as levels are gained? A fighter can attract a small army and use it to effect the campaign world. A Lord with a keep and a force of men can exert considerable social influence which is something that the 1st level fighter does not do.
I'm sure his/her 2 skill points and wide range of class skills really help the fighter in doing this well. And that it's something a wizard/cleric/expert gaining levels and attracting followers by taking the Leadership feat would be less capable of.
Of course, using 3e in this example is shooting fish in a barrel. In earlier editions, the fighter was in a better position. But then, the 1e/2e MU had less spells and those spells often had more drawbacks.
I'm mostly in agreement, though I think non-casters did have more narrative power prior to 3rd Edition - the assumption that characters would eventually attain a level of power (such as a lord with a stronghold), and would have followers and influence, gave them a certain amount of narrative control.
See my point above. I'm convinced that 3rd edition altered a lot more about the game than some people like to admit.
The bard is not a class; it's the munchkin's notion of powers of all the classes in one package.
That's so basically lacking in class in a classy system that of course it keeps getting revised.
When "wizard" was a title one earned, the game worked. All the "new and improved" has simply made the mess you all are complaining about!
Well, it's also made 4e. That is what it is, but it ain't what D&D was.
Why not broaden your horizons? Come play RuneQuest sometime. I reckon that would be better for the hobby than the pursuit of killing and burying the game that started it.
I think I'd argue that if the Bard is a class that does everything other classes do; it does it badly.
I do play Runequest. In fact the RPG book I'm currently reading is Pavis Rises. It almost has the opposite of narrative control for players, in that everything is a bit of a gamble rather than the sure thing of D&D-style magic. Which isn't a bad thing, of course.