delericho
Legend
There are many fun and interesting ways to incorporate (non-collectable) cards into an RPG. This is not one of those ways.
There is even a place for collectable cards: in one-off play. As with Gamma World boosters, at the start of the session, everyone has 1-3 unopened boosters. They open them at the table, and then create their characters based on the cards they get there.
There could even be a way to construct an RPG intended for short play (1-4 hours, no campaigns) based around cards. However, such a game would probably be most suitable for casual gamers, which makes collectable cards a poor fit.
However, there is no place for collectable cards in campaign play.
There is even a place for collectable cards: in one-off play. As with Gamma World boosters, at the start of the session, everyone has 1-3 unopened boosters. They open them at the table, and then create their characters based on the cards they get there.
There could even be a way to construct an RPG intended for short play (1-4 hours, no campaigns) based around cards. However, such a game would probably be most suitable for casual gamers, which makes collectable cards a poor fit.
However, there is no place for collectable cards in campaign play.