Superpowered beings and Law

Please elaborate!

Well, during the Grant Morrison run of New X-Men back in 2001, it was revealed (and later forgotten) that humans have an "E Gene." This gene basically is genetic kill switch that was supposed to cause humanity to die off in a few generations. It was hinted that the "mutant boom" that has occurred in the Marvel Universe since the 1980s was a result of the E-Gene activating dormant X-Genes as a survival mechanism (and not marvel constantly creating new mutant characters for the X-men to play with).

Immediately after Morrison's run ended, Marvel's editorial got fed up with the changes that Morrison made and they decided that the needed to start retconning things back, but how? How do you get rid of several hundred million mutants without resorting to Genocide (what happened in the beginning of Morison's run) or without making a 911 styled assault occur in New York's Mutant Town?

They came up with one good answer. First they made the Scarlet Witch snap.... then in a follow up event, they had her say "No More Mutants" when all hell broke loose and as a result, Homo Superior was decimated..
 
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Regarding Civil War and Superhuman Registration,

I didn't like that personally, at least at the game table. Players generally don't like the idea that their fun-fun characters are heavily regulated or hunted down by the goverment. The idea was too confining IMO. And also the Ultimate doesn't address the issue well enough. In my opinion my version is the best one for a Superhuman RPG (but I'm a "little" biased), because any regulation on superpowers should be game-enhancing, not choking it down. So instead, let's go with pro-superhero regulations, not anti-superhero ones...

About House of M (these are the three words I believe?),

This is also a bad idea for me, at the table. So now players fight normal villains, and there are only few supervillains left in the world. Great? How about more supervillains, not less? I don't know... I really had to create an alternate timeline of Marvel to make it playable. But this is just me.
 


The house Of M storyline, with which he did get some info wrong.

Not quite.

X-Men_116_page_11_panel_2.jpg



My post shown the evolution of the events, which sadly related to the above image from E for Extinction. If it were not for that single problem (What to do now that Human extinction is cannon in one Marvel property), Queseda would have made the Scarlet Witch magically become sane at the end of Disassembled. Instead they kept for insane so they could pull off a mutant population reducing event a year after Morrison left.
 
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Regarding Civil War and Superhuman Registration,

I didn't like that personally, at least at the game table. Players generally don't like the idea that their fun-fun characters are heavily regulated or hunted down by the goverment. The idea was too confining IMO.

I'd check with your players too. I'd love to play in a Civil War type of superheroes game.

What side were all of you guys on in Civil War?

Cap's!

The "Dammit, but that setup was ham-handed, and this should be better" side. Neat idea, but the execution was lacking, IMO.

I mostly liked Dark Reign, though (except for some details, like Ares and Sentry).

That's funny, I thought Civil War has been the best Marvel story in years and thought Dark Reign was a neat idea but poorly executed.
 

That's funny, I thought Civil War has been the best Marvel story in years and thought Dark Reign was a neat idea but poorly executed.

The split seemed kind of forced to me; some of the pro-registration side's measures (rounding up superheroes and throwing them in the Negative Zone, creating a crazy Thor clone, etc.) seemed too villainous to be in character. That colored my reaction.
 

Civil War suffered from the same thing many storylines suffer from.

"Hey, I have my own views regarding <beloved character>, and I also have some political messages to spread!"
 

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