This is an idea I've been toying with for M&M 3e. The current edition uses a total of eight Attributes. They are Strength, Agility, Fighting, Awareness, Stamina, Dexterity, Intellect, and Presence.
So they increased the original number of stats by two. I'm not entirely sure why they did that, was it to distance themselves from their original d20 based game? Personally, I prefer a game to have up to six attributes, especially in a point buy game system.
Then I realized that having both Agility and Dexterity is kind of redundant. The things that are covered by Agility can be covered by Dexterity as well as the things covered by Dexterity. So you really only need the one stat there, and that could be Agility or Dexterity, whichever word you prefer.
Then the more I thought about it, you probably don't really need to have eight different Attributes. So I decided to see what I could do to reduce the number of attributes, so here is what I came up with.
FIGHTING, AGILITY, INTELLECT, and AWE.
Fighting covers skills, advantages, actions and powers that are governed by Strength and Stamina, including Defense of Toughness and Fortitude.
Agility covers skills, advantages, actions and powers that are governed by Dexterity and Agility, including the Defenses of Parry and Dodge.
Intellect covers skills, advantages, actions, and powers that are governed by Intellect.
AWE covers skills, advantages, actions and powers that are governed by Presence and Awareness, including the Defense of Will.
I also want to combine Parry and Dodge into one defense as well.
This is just a basic idea that I'm considering that is not set in stone.
So they increased the original number of stats by two. I'm not entirely sure why they did that, was it to distance themselves from their original d20 based game? Personally, I prefer a game to have up to six attributes, especially in a point buy game system.
Then I realized that having both Agility and Dexterity is kind of redundant. The things that are covered by Agility can be covered by Dexterity as well as the things covered by Dexterity. So you really only need the one stat there, and that could be Agility or Dexterity, whichever word you prefer.
Then the more I thought about it, you probably don't really need to have eight different Attributes. So I decided to see what I could do to reduce the number of attributes, so here is what I came up with.
FIGHTING, AGILITY, INTELLECT, and AWE.
Fighting covers skills, advantages, actions and powers that are governed by Strength and Stamina, including Defense of Toughness and Fortitude.
Agility covers skills, advantages, actions and powers that are governed by Dexterity and Agility, including the Defenses of Parry and Dodge.
Intellect covers skills, advantages, actions, and powers that are governed by Intellect.
AWE covers skills, advantages, actions and powers that are governed by Presence and Awareness, including the Defense of Will.
I also want to combine Parry and Dodge into one defense as well.
This is just a basic idea that I'm considering that is not set in stone.