ValhallaGH
Explorer
... How the *bleep* did you come to that conclusion? Seriously, what was the logic. I simply can't see it, so I seek enlightenment.For a couple of reasons.
The original M&M was a streamlined game.
From where I sit, the original M&M (1e) was a clunky mess, as complicated and befuddling as the SRD it was loosely based on.
The Third edition, by contrast, is slick, simple, and user-friendly.
If you only want 6 abilities then do the following:
Make Fighting a separate ability. It's not an ability score, it's just Fighting.
Eliminate Presence. It's arguably not worth purchasing as the system stands, and removing it won't have too many negative effects.
Your version means that for 60 power points, I can hit all of my offensive and defensive PL caps, and be halfway there on a number of skills. The current (DCA) model requires at least 120 power points for the same effect.
More disappointingly, your version eliminates the poor-skill but super-strong and tough archetypes. It also gets rid of the super-skilled mortal concept, who has amazing combat skill but human-level strength and stamina. Both of those go out the window when one stat (Fighting) covers skill, power, and resilience.
Even more confusingly, Reed Richards (the jerk) is now incredibly charming and persuasive because talking is linked to his amazing Intellect stat.
From the sound of it, your issue is purely matter of taste. You see 8 ability scores and your brain locks up, regardless of how simple or complicated the system is. If so then be aware of it and go forth; revert to 2e or even 1e (where Str and Dex affect attack bonuses) for the system that suits your tastes.
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