In order to capture the biggest portion of video gamers that might come over to D&D with the aid of this VTT, there needs to be something that resembles what they know to allow them to get into a game.
Unless, of course, the idea isn't to get the videogamers. Given that playing D&D by the VTT is and will not be much like playing a videogame, it doesn't seem like a good market to aim at.
I am not expecting the VTT's primary use to be for "pick up" games between people ho don't know each other. I expect it will be more for semi-organized groups who have other communication channels, and something like a set play schedules - they will have already set up a schedule by e-mail or the like, and not be worried about wandering around to find folks to play with in a lobby.
I am not expecting the VTT's primary use to be for "pick up" games between people ho don't know each other.
... again, Shadzar, not sure where to go with this.
Does the WOTC VTT have a lobby function? Dunno actually, you'd need to ask someone who's used it. Should it have one? Yeah, I'd agree with that.
Is there any other point you'd like to make? Because, AFAIK, we agreed that there needed to be a lobby, like three pages ago.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.