Sorry I thought RPGs were co-operative games, so negotiation and compromise were the sort of social skills both GM's and players should be bringing to the table, not "My way or the highway!" from the outset.
It is a hobby, with specific qualities - and specific traditions, for that matter. It isn't
just socialising. Yes, it is a social activity - like any shared hobby, I guess.
But anyway. Traditionally, the roles of DM and player are very different indeed. And no, campaign/setting makeup is *not* (traditionally, and still to
many DMs and players) an area where it's "co-operative" [sic]. At least, it
needn't be. It's an
optional,
alternative approach, to whatever extent, and there's nothing wrong with
choosing to adopt that, if/when desired.
However, generally speaking, setting and campaign setup is the DM's prerogative. Setting up the players' [characters] "playground", as it were, is the idea here. Of course, onwards from there, the players have all the say in the world, as to what their characters do and choose, how they explore and manoeuvre, approach and (with any luck!) overcome challenges, and essentially, whatever else they so wish.... within the boundaries of setting and - to an extent - game system, that is.
And likewise, as per setting/campaign groundwork, system changes (i.e., house rules) are the domain of the DM as well. This is traditional, it's a system that works for many,
many groups, and it's perfectly fine and fair, what's more. And yes, once again, I say this equally as a player and as DM. I am content with this arrangement, in both cases. As is everyone else I game with, and ever have.
TTRPGs are not the only shared activity/hobby wherein the roles are "uneven", and just, well,
different. I suppose there are those railing against such things elsewhere too. No doubt! Bizarre forms of political correctness should make their way into nearly every aspect of society and personal lives, according to some. Just for example. Not that *this* would *have* to be so, but in some cases...
And that doesn't mean there's anything fundamentally wrong with "unbalanced" roles - even if they're not really!

- and that they should therefore be "fixed", ignored, turned on their heads, or whatever else.
By all means, those who wish to do just that, should! But, just to be perfectly clear here, they are not automatically "more right" than those sticking with the way things have been done for ages now. Nor are they necessarily more "enlightened", or even, let it be said, going to have a better gaming experience becuase of said choices!
