Dandu
First Post
Why, was the town fireproof and lacking in whores?the other is beset by paralyzation when the group enters a town or other mildly social setting.
Why, was the town fireproof and lacking in whores?the other is beset by paralyzation when the group enters a town or other mildly social setting.
I'll definitely take your word on it due to lack of time with Psionics.
Though if it is the case that psionics is more balanced, it would have been nice had they applied these same "balanced" rules to the concepting for the traditional system instead of wasting time renaming some spells, adding some new ones and creating an entirely different type of "well, its not really magic but sort alike magic" system. But ah well, I suppose there's always 4th edition Psionics, heh.
Ah, but I could argue - by that sentiment - that there is nothing actually different between divine magic and arcane magic. They're the same thing, right?
Just being facetuous btw.Except they're not. Even if they can cast the same spells - the character concept is drastically different, the lore around the character and material is drastically different, yet they interact with each other mechanically the same way.
Magic has its own issues and, typically, its own houserules in just about every game I've ever been in. Heck, there are other parts of Core (PHB / DMG) that typically have houserules because the DM or players feel it is "broken" or "doesn't work", so folks who trot out the mechanical issues of psionics as the sole reason not to implement are kind of casting stones froma glass house.
3.5 psionic rules' biggest issue is the ability to go Nova - I won't argue that. However, magic users can also go nova - it's simply that psionics more clearly shows the problem and is easier to nova with for novices.
As for the point about "why didn't they apply the balance to magic" - because the XPH came out significantly after the PHB, and Vancian spellcasting and the problems associated with it are a bit of a sacred cow. UA introduced a spell point system that does to magic what power points do to psionics. I've heard pros and cons about it, although I've never actually used it.
The flavor of psionics as a concept is far cooler than hocus-pocus creating TVs and flinging poo, or invoking a higher power in hopes they'll grant you abilities for being so pious.
I'd rather rely on pure force of will to force the universe to do what YOU want.
Why must you be a powergamer to tell if they are balanced?![]()
I'll definitely take your word on it due to lack of time with Psionics.
Though if it is the case that psionics is more balanced, it would have been nice had they applied these same "balanced" rules to the concepting for the traditional system instead of wasting time renaming some spells, adding some new ones and creating an entirely different type of "well, its not really magic but sort alike magic" system.
That still doesn't mean I don't feel time and money would have been better spent offering a solid, better balanced alternative to the vancian magic system
Just make a sorcerer, take Eschew Components, and tell your DM you are "doing it all with your brain!" Tada - Psionicist and one less book to buy...![]()
It's still easy to go nova. Using three fully augmented powers every round, our party's psion can deplete his pp's extremely fast if he isn't careful. Typically, towards the end of the combat he's either just trying to stay out of trouble, doing nothing or using maintainable powers (telekinesis/energy current, etc.) and items (dorjes, etc.).Yea, if you are abusing Scism or Syncronicity or especially Affinity Field, you can squeeze a bit more juice out per round, but you still have to follow the above two rules, which is a lot of investment. Thats still a pretty steep investment of resources to get an extra couple damage out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.