What I want to know is why languages like 'kobold' aren't turned over to Thieves' Guilds around the game world. Clearly kobolds are one of the under-races correct, Shadzar?
C.I.D.
Are you asking if kobolds speak undercommon?
What I want to know is why languages like 'kobold' aren't turned over to Thieves' Guilds around the game world. Clearly kobolds are one of the under-races correct, Shadzar?
C.I.D.
We can talk about communications and cooperation and courtesy all we want, but in the end this thread, and all the others like it I've read over the years, comes down to one thing: WHO DECIDES?Again, even if this conversation doesn't lead to the inclusion of Kobolds in the campaign (which I think is entirely up to the GM), you've shown the player some consideration AND you've each gained a greater understanding of the other's thought process. I believe that can only be to the benefit of the game going forward.
Since Rel's orginal point, which you responded to with that statement, was about a conversation regarding what monsters are common in the game world arising from the ranger player needing to choose a favored enemy, it is about as relevant to your statement as your statement was to Rel's post.But that has nothing to do with a conversation around both designing the game world, just the ranger player accepting kobolds don't exist, so don't waste the mechanic writing them down.![]()
The thesis of your post appeared to be, "Players do not design the game world, so it is pointless for the player to have a conversation with the DM about what monsters there are in the game world."Influence =/= design. Unless the PCs are spawning kobolds or something, it doesnt affect the design, just as you said, influences the world. What it started as is unchanged, only what happens after.
Yes, it could, but obviously the DM would only entrust such power to a player who is responsible enough and has the ability to distinguish between interesting flavor and game-disrupting effects with the DM as a secondary check to ensure that the inputs are of the former instead of the latter variety.This could quite easily fall into ridiculous backstory territory. A player deciding for an entire race what the customs are, yet another player doesn't get to be rich form the start because they were born of nobility and jsut adventuring to learn about the world.
Oh, ideas are actually a bonus. What a DM should (IMO) be trying to elicit from his players are preferences which might lead him to make changes to his game world, or at the very least, to emphasize different elements during the game.OR
Has players with very poor ideas.
I'm not sure why you are bringing up game design. I thought we were discussing game world design?The design of the game isn't for the players, unless they ask someone to run Module #1957 for them. When they found the DM that will, there is no need for further communication about anything because you already picked the train you wish to ride, so no sense in complaining about the rails then.
For The Shaman there does, as well for others. For some, it seems there doesn't.The Shaman, I don't think that there necessarily has to be a final authority - certainly not a single final authority for all these calls.
It really all depends on what you did with that backstory in the game, or how much you expect to be incorporated into the game.Shadzar, one time I joined a startup 2nd ed game where a couple of the players were friends, the GM an acquaintance and some other players strangers.
I picked the Cavalier kit for my Skills and Powers cleric. I needed a backstory for my cavalier, so got a list of countries and gods from the GM and then wrote something up about being the next in line to a county where my brother was the count, but was distressingly subordinated to the drow overlords. I also made up an order of religious knights which I had run away to join and be trained by, and whose arms I now bore on my surcoat and shield.
I ran it past the GM, and he OKed it. If he wanted it changed I guess I would have, but I would also have been a bit surprised - from my point of view my backstory wasn't hurting his game, but giving him stuff to work with in hooking my PC (and me) into his game.
Is this the sort of player participation in world building that you object to?
I'm not sure why you are bringing up game design. I thought we were discussing game world design?
Shadzcabulary said:Game System: Ex: D&D, Pathfinder, FATAL, RIFTS, etc
Game: Group of people with a chosen game system they are using
Game Design: Creation of the world/settings/playing field in which the game system will be used to play the game.
Well, I guess I disagree pretty strongly with that section from the 2nd ed AD&D rules.It really all depends on what you did with that backstory in the game, or how much you expect to be incorporated into the game.
If you left it a just some background for the DM's reading pleasure then it really doesn't design a thing for the game world itself, as it never becomes a part of the game.
If you used stuff from this such as angst against the drow, then it isnt designing the world either, just giving the DM some information about why your character acts in certain ways based on this information.
If your character is always going around talking about being the next in line to so-and-so and trying to direct the game back there to check on it, or to use that background as resources either monetarily or other that would force creation of NPCs where they may not otherwise have a place or be needed, then that would be the ridiculous backstories.
I like the way it was explained in 2nd edition of which here is a little section:
A character's background is a role-playing tool. It provides the player with more information about his character, more beginning personality on which to build. It should complement your campaign and spur it forward. Background details should stay there--in the background. What your characters are doing now and will do in the future is more important than what they were and what they did.
We can talk about communications and cooperation and courtesy all we want, but in the end this thread, and all the others like it I've read over the years, comes down to one thing: WHO DECIDES?
I just had a bit of an epiphany about my perspective on this thread. I'm sure you're all dying to know about it so here it is: