[MENTION=6667746]shadzar[/MENTION]
To me, you always sound like you´re creating your stuff in a total vacuum without any feedback or imput
Seeing as the crowd of people like that include: Gary Gygax, Tracy Hickman, Ed Greenwood, Erik Mona, Ari Marmell, etc; I will take that as a very high compliment.
As when designing an adventure you do NOT know the final players you will be playing for an DO design in a vacuum of sorts, and those are just some of the good adventure designers amongst many.
They do very well with many an adventure without having the end-users input.
Other than that you comment is very laughable since you have not played with me....
I would guess then that you are always creating things in the chaos of players and have no sense of continuity, no sense of direction, and no sense of actually trying to make the game work as you are changing everything on a players whim whether it helps the game or not but just to keep them happy, with how little I know about your games the same as you know about mine, as it seems you would then be the opposite of the design spectrum from me.