kitsune9
Adventurer
Has anyone considered implementing a system where players have to "pay" to be something non-human? I'm talking some sort of disadvantage you don't get compensated for to play an unusual race?
Well, if it's for a toolkit game like GURPS and Herosystem, then the racial abilties are built into the point cost, but for D&D or something along those lines, then the DM will come to come up with a system to provide incentive for players to pick one race over another. There's a bajillion ways to create a system from something as simple as level limits (like in 1e) to LA +1 (or more adjustments), limiting point buys for non-standard races, and other kind of restrictions.
I'm not sure what system I'd implement if I was to encourage picking more "standard" races.