D'karr
Adventurer
Wow, talk about thread necromancy...
I understand the sentiment but I think this is a fallacy, specially 3 years after the game's introduction.
The DM that wants the 4 HP kobolds to fight differently still only has regular kobold stats to do so. So everything he's doing is making things up.
A 4e DM can make things up too, and has quite a bit of mechanical support to do so. If he decides to minionize all kobolds he could have a Dragonshield that effectively does fight differently than the others because his mechanical stats are different. He'd still die in one hit if he decided to do that.
The 1,1,1,2,2,2,3,3,4,4 kobolds while effectively the same as the 1hp minion kobolds (think that whole black box 4e philosophy here), is different in terms of the information their hps represent. Those two 4hp guys are most likely considered the toughest by their peers while the 1hp dudes get kicked around by everyone in the clan. This most likely effects how they act in combat as well (with either the 4hp kobolds valiantly charging into the fray or resolutely pushing all their lessers to the front).
I understand the sentiment but I think this is a fallacy, specially 3 years after the game's introduction.
The DM that wants the 4 HP kobolds to fight differently still only has regular kobold stats to do so. So everything he's doing is making things up.
A 4e DM can make things up too, and has quite a bit of mechanical support to do so. If he decides to minionize all kobolds he could have a Dragonshield that effectively does fight differently than the others because his mechanical stats are different. He'd still die in one hit if he decided to do that.