Blue Max Studios
First Post
Because:
- I can't put my minis on a wall projected image;
- I can't intereact with such a battlmap normally as I usually do with my game by just reaching out my hand and moving my miniature. By having to tell somebody else what to do, or what to move and where to move it, the technology DIVIDES the players from the game instead of uniting them around a common tabletop;
- instead of providing a point of focus and convergence around which people gather to play a game and look at one another in the ordinary way, the players slip in to a non-engaged "entertain me" mode which is markedly different from the atmosphere of a normal Tabletop RPG. This is not an improvement -- this is a marked disadvantage.
Mmmmm... I do sort of see your point. I admit for many traditional games that using such non-traditional techniques would indeed break that special magic that makes gaming an interactive experience as opposed to a low-tech version of a video game.
That being said, I still contend that there are situations that would make the advantages of computer controlled, wall projected battle maps and minis preferable to the traditional alternative:
- Big ships: Let's look at the Corellian Corvette, as Star Wars' smallest capital ship. At 150 meters, the battle map size (in SWSE's 1 inch=1.5 meter scale) would be nearly thirteen feet long. That is certainly a point where the side scroll function of a computer trumps a full sized poster map.
- Angle and Glare: Maybe it's just me, but at normal table top level, the glossy maps that one normally uses are at such a shallow angle to my eyes that about half the map is obscured by glare. Not to mention that I have to physically stand and move a mini, possibly walking around the table to do so. This may sound lazy, but my point is actually that it increases the risk of knocking over minis and scrambling terrain features in the process. The risk of such on a projection is zero.
- What Table?: I don't game at one. My friends and I would much rather sit on the couches in the living room. The coffee table is too small to be in reach of both couches at the same time, and it's low enough that my toddler boys can conduct truly epic raids against minis if not watched constantly. The argument can be made that my kids should not be present at a game, but if we couldn't have our kids present, there would be no game. Besides, out fellow players like our kids, like the fact that they can bring their kids and we don't mind and if we use a wall projection, again, all of the above arguments are invalid.