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Why is "I don't like it" not good enough?

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In the event of attempting to communicate with the "why" and any reason given for it, denying "no" to mean "no", already means there will be no communication had because the language barrier existing even within the same language.

I have enough to deal with in life where people are so ignorant to the fact that "no means no", I don't have time for it on here or in gaming.

Language is the tool of communication, if you cannot agree on the language, there will never be communication on ANY level.
 

Kings get decapitated. :D

Bad kings who attempt to lay down laws that are difficult to live with get decapitated.

Bad kings, who fail to lay down laws that ensure the good of the kingdom as a whole, get decapitated.

Weak kings, who fail to enforce laws intended to ensure the good of the kingdom as a whole, get decapitated.

Figurehead kings may survive, and may even prosper if they are clever.

Good kings, who lay down good laws, intended to ensure the good of the kingdom as a whole, and who have the strength to enforce those laws when the path of least resistance would have them do otherwise, prosper.


RC
 

Rather than trying to teach people your way, teach them the right way, and let them choose to do it your way instead if it works for them. Otherwise "No means no".

If you are confused about the language, then D&D probably isn't the best place to learn it. Buy a dictionary instead of a splatbook.

DM: There will be no Tiefling PCs.
Player: I am curious, why?
DM: You know what? If you have a problem with the English language, then get a dictionary. No means no.

Personally, I would have to resist the urge to headslap the DM before walking out. Geez... I just asked a simple question.
 

DM: There will be no Tiefling PCs.
Player: I am curious, why?

Do you understand that we're talking about before people even get to the table? In the words of Mr. Miyagi: Answer only important if ask the right question. Say I have an ad up that includes the line "no tieflings". If a potential player call me to hassle me about why he ask wrong question.

I set limits because I don't have the time to deal with "why". Just trust that there's a reason. Besides, if I included every Why, do you have any idea how big my ad would have to be?
 
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Besides, if I included every Why, do you have any idea how big my ad would have to be?

I think many see D&D as only a reason to get together and have "beer and pretzels", so the non-game elements are more important to them, wherein others actually want to play a game.

So they come at the question as trying to have their "beer and pretzels", not with the intent being to have a game of D&D.

This is probably coloring many of the answers. The ones wanting to play and have limited timed, vs the ones wanting to gather or have unlimited time.

Some want a game, while others want a book group or soemthing.
 

I think many see D&D as only a reason to get together and have "beer and pretzels", so the non-game elements are more important to them, wherein others actually want to play a game.

Some want a game, while others want a book group or soemthing.

While I harbor no ill will towards "casual gamers", it's not my thing. I'm running a game to play a game. If I just want to eat and shoot the bull, I wouldn't be setting up a game at all. Game time is game time, beer and pretzel time is beer and pretzel time. For me, never the twain shall meet. Well, okay, there I do sometimes have alcohol where I live, but that's as close as we get.

I'm not a hardcore gamer either. Burnout is not fun, and frequent gaming leads to getting burned out really quickly in my experience.
 

While I harbor no ill will towards "casual gamers", it's not my thing. I'm running a game to play a game. If I just want to eat and shoot the bull, I wouldn't be setting up a game at all. Game time is game time, beer and pretzel time is beer and pretzel time. For me, never the twain shall meet.

Same, but I don't do alcohol at all, so...

Come to my house for what I offered or don't come. If I get to your house and you changed the activity, I will leave at anything.

At a public place, don't waste time if you are borrowing the area for free the place (store, library, commons) that others could use, or could be rented out to others.

Wherein lies my query of the agenda of one coming to a game. If it is to play, then go ahead, if it to to change the agenda for everyone else....I don't think so.

Game on game nights, chat on chat nights.

I wonder how many of the people posting in the interest of "communication" thus far have been the casual gamer type versus those that are interested in gaming for the game?
 

I wonder how many of the people posting in the interest of "communication" thus far have been the casual gamer type versus those that are interested in gaming for the game?

I think I can say we're not casual. In fact, I'd say the casual gamer is the one least likely to ask the questions because they don't really care enough to be as involved or understand as deeply. I expect the serious gamer to ask questions, participate in plans and discussions, and otherwise be involved, engaged, and understand where the game is and where it's going.
And as a serious DM who wants his players engaged, I answer the question "why".
 

Back to my original example restrictions, beyond being in my mind the Borg of fantasy materials, I dislike super metals because unless I'm playing something like the Ratchet & Clank video games (where gratutiously unnecessary firepower is the point), I want your character to be special by his personality, skills, and such. Not his Infinity+1 swords.

Now, why couldn't that be your initial answer? "I am not interested in the mechanical aspects of this, it detracts from what I consider important in the game" is one heck of a lot better answer than, "No, because I say so."
 

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