jbear
First Post
This is why I always build into my challenges what happens at each fail point and what happens when only partial success or total failure is achieved.Wow. What a lot of work putting this skill challenge together.
And then the players miss the rolls, fail, and it all goes to waste and they move on in search of a different adventure.![]()
If I want them to get to the island 'cos that is where i've prepared lots of awesome adventure but I want getting there to be a challenge a partial success might have them arrive on the island but under very disagreeable even deadly conditions.
A failure wouldn't have them expulsed from the illusion surrounding the island, giving the PCs the easy option to simply say 'screw that, lets hit the tavern and do some wenching'. Getting out at that point would be as difficult as going deeper in and attempting to finally pierce the barrier. Lost in the mists facing a a deadly illusion that twists the PCs sense of reality, until they can break free of that situation (which I would have prepared beforehand in case of this eventuality) they can't try to leave or continue onwards.
Hell, the more I think about it I might even prepare for the eventuality that having failed they try to abandon. So why not give the PCs the illusion that they can easily leave the mists and return wherever they came from, only things strat getting gradually wierder and wierder, until those they know and love go freaky and things get deadly until they realise they are still battling the illusions of the mist and they have been sailing in circles lost and delusional. New challenge, they don't know what direction they are going, whether out or in. Success at this point could easily have them arrive on the island even if they were trying to get out.