What happens to crops that aren't harvested?


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I'm still wondering how much damage you take from being hit by a catapulted gnome, hag, or gnome hag.

the damage has been pretty consistent throughout D&D history:
a catapulted gnome is 4d6 damage, half damage on a save.

a hag, however, is a big 8d6 damage, half on save. In either case, the hag also creates a stinking burst 2 that both slows and dazes until the end of the encounter. (in prior editions, it was nauseated, which is similar to 4E dazed)

a gnome hag is also 4d6, half on save, and the stinking burst is a burst 1 and weakens, save ends.
 
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the damage has been pretty consistent throughout D&D history:
a catapulted gnome is 4d6 damage, half damage on a save.

a hag, however, is a big 8d6 damage, half on save. In either case, the hag also creates a stinking burst 2 that both slows and dazes until the end of the encounter. (in prior editions, it was nauseated, which is similar to 4E dazed)

a gnome hag is also 4d6, half on save, and the stinking burst is a burst 1 and weakens, save ends.

I know what my group is facing tonight. :)
 

Well, the problem with the popcorn idea is that popcorn is a different variety that is bred specificially for that purpose. Regular corn won't pop that way. It also has to dry, out of the elements, a lot longer than two weeks before it will pop. (My dad grew some popcorn last year. It was a pain getting it dried properly.)

So if the idea is too good to turn down, and you are afraid a player might know the difference, you now need a reason why poor villagers were growing (magically, fast drying) popcorn. Not that this need is a bad thing for a GM with the appropriate mean streak ... :devil:
Just fireball it twice, the first one dries it out and the next one pops it :D
 


Best corn thread EVAR!

2869716332_4903b3b5a5.jpg
 

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