Wednesday Boy
The Nerd WhoFell to Earth
Yes, it is. I'm not a fan of how skill challenges work.
Ah, so similar in concept but which play out differently.
Yes, it is. I'm not a fan of how skill challenges work.
We're definitely dialling right back on skill challenges in . In fact, one discussion we're having is considering the possibility of not having them at all, and getting a bit more pre-4E with skill based encounters.
For me they work like a charm, but I don't like the way they're written up in published modules.Yes, it is. I'm not a fan of how skill challenges work.
1) the notion of not having "so many" NPCs that tag along, and NPCs in general.
I on the other hand appreciate having them; with only three players, balancing becomes a real chore. NPCs allow me to focus more on the prepping the game than on prepping the combats.
LightPhoenix said:It's probably way to much work for relatively little payoff, but I think it would be neat if each adventure had (depending on how Zeitgeist is written) a brief section for each NPC outlining their part in the adventure, including possible outs for those that don't want them. Or, if Zeitgeist is NPC-light, possible NPCs who might join and reasons why.
Reading through WotBS, I've been thinking about writing such a document up.
Again, I want to echo two toher suggestions already offered:
1) the notion of not having "so many" NPCs that tag along, and NPCs in general.
I find this confusing. They're completely optional and excludable. Why deny them to those groups who find them useful?
You can use them as little or as much as you want to. As the DM, you make that call. Including them allows people who would make a different choice to you the option; omitting them gives those people no option.
I can't get behind the concept of excluding options because 100% of the customers won't use them. Better to include them and let people choose to not use them.