Help me find a Village!

redwing

First Post
I'm going to be starting a fantasy murder myster akin to "sleepy hollow"

I'm looking for a very small village to run the game in. I need a map and villager descriptions.

This needs to be a VERY, VERY small village because I want all the villagers to be suspects, at least until the supernatural threat becomes known.

Are there any RPG supplements that detail a village?
 

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THANKS!!

Those are exactly what I was looking for.

One last quick question:

I'm going to be using the Thorp of Bradmor (http://old.enworld.org/CrookedStaffProductions/bradmor.pdf) which has a population of 25. There are 10 buildings. 4 are labled as a Tavern, Stables, General Store, and Smithy. There are 4 buildings that obviously belong to farmers.

Are there any other Professions that I need to add to create a self-sustaining settlement?
 

There ought to be a chapel of some sort.

How about a grain silo? Or any sort of storage for winter foodstuffs.

A mill, if the area raises much grain.

A general store is not needed. 25 people isn't nearly enough to support one; and the community shouldn't need one. Remember, unless this is a very unusual community, the only person who has "coin" to spend is the knight or steward, and he doesn't spend it HERE.

A typical English feudal village would have had a tanner/leatherworker of some sort, or at least a communal place where tanning was done; there'd be a communal oven or bakery. There'd be a town hall or such, where the croft or cellar would be the village storehouse, and where gatherings could be held. It might also be the village church, or it would be the house of the knight or steward.
 




As to the self sustainably of the village, I disagree with the statement that 25 people don't have the needs of a general store. A general store is probably overkill, but a local trade stand is right up their alley.

So without being overly analytical, think about this...

A stable is used to house horses for visiting people, how many visitors will a town of 25 have? A stable is overkill.

A tavern or inn - again inns are for housing visitors, see above. As for a tavern, if you do have one, think of all the uses it will have outside of just a bar. Having grown up in a small town our "tavern" was the local firehouse. It housed the town council meetings, community dinners, the local teen rec center (such as it was). So it may or may not be open, when the adventurers pass through (maybe they are meeting about the problem at hand).

A farming town will have food, possibly wood (depending upon the local flora), maybe flax for clothing, a mill (great catch Gilladian) now whether its driven by water or horse is up to you, and a smithy to make tools is probably not unbelievable.

But where are they going to get their shoes? Wooden items? Crockery? Tack and harness for the animals? How about the alcohol for the tavern? If it's a totally fantastic world, maybe there is a mage employed to create items or something, but don't forget the small stuff. Who knows, maybe the kindly local trader is the culprit. *waggle eyebrows/evil grin *

There are tons of books and resources about small medieval/fantasy towns - you should check them out.
 

These sample villages from Crooked Staff Production...
Wow ...I can't believe that I made these little settlements six years ago (that really is rather scary) ...and to be honest, at the time, I just made them with 'the game' in mind :)

Anyway, I've just noticed that I never made a battlemat version of the tavern available - but digging though my files I still have the original file, so I could put a quick pdf together for it if you think you might need it.
 

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