A variety of threads have had some comments about "level appropriate" challenges and the like.
I've seen folks be a little divided about the concept. Especially in sandbox threads.
I got a hunch that folks who get bent out of shape over the concept aren't looking at the big picture.
First off, let's knock out the extreme ends.
A good GM who has "level variety" in his game world probably doesn't plop a 20th level dragon and its Dungeon of High Level Doom right next door to Newbsville and not provide any warning to the NPCs.
a good GM who presents "level appropriate" challenges in his game doesn't have every NPC and monster be the exact same level as the party. The raw extreme of this would mean that the NPCs would level up with the party all the time. That just defies common sense.
When I write adventure material, I write level appropriate stuff. I prepare monsters and challenges that aren't above a range I think is too high.
That doesn't mean high level stuff doesn't exist. I may allude to high level NPCs or really dangerous stuff over way over there. But I'm not inclined to write up a ton of material above 10th level for a 5th level party.
But on the other hand, if the PCs decide to seek out some big trouble, or start getting out of hand, then higher level stuff can be whipped up. If the PCs decide to head out for the bad Lich over yonder, then they'll encounter increasingly higher CR stuff on the way. If they start committing serious crimes in town, at some point i'll send in some higher level NPCs to take them down (just as the cops send in a SWAY unit).
In a sandbox, it seems to ultimately come down to the party heading to a dungeon. Where each level is pretty much generated by random tables that correspond to PC level. So while the PCs COULD go too deep, there is an inherent sense of level appropriateness in the design.
Last but not least, but I'm pretty sure most adventures TSR published (even the 1e stuff) has some text on the cover that says "for levels X through Y"
I've seen folks be a little divided about the concept. Especially in sandbox threads.
I got a hunch that folks who get bent out of shape over the concept aren't looking at the big picture.
First off, let's knock out the extreme ends.
A good GM who has "level variety" in his game world probably doesn't plop a 20th level dragon and its Dungeon of High Level Doom right next door to Newbsville and not provide any warning to the NPCs.
a good GM who presents "level appropriate" challenges in his game doesn't have every NPC and monster be the exact same level as the party. The raw extreme of this would mean that the NPCs would level up with the party all the time. That just defies common sense.
When I write adventure material, I write level appropriate stuff. I prepare monsters and challenges that aren't above a range I think is too high.
That doesn't mean high level stuff doesn't exist. I may allude to high level NPCs or really dangerous stuff over way over there. But I'm not inclined to write up a ton of material above 10th level for a 5th level party.
But on the other hand, if the PCs decide to seek out some big trouble, or start getting out of hand, then higher level stuff can be whipped up. If the PCs decide to head out for the bad Lich over yonder, then they'll encounter increasingly higher CR stuff on the way. If they start committing serious crimes in town, at some point i'll send in some higher level NPCs to take them down (just as the cops send in a SWAY unit).
In a sandbox, it seems to ultimately come down to the party heading to a dungeon. Where each level is pretty much generated by random tables that correspond to PC level. So while the PCs COULD go too deep, there is an inherent sense of level appropriateness in the design.
Last but not least, but I'm pretty sure most adventures TSR published (even the 1e stuff) has some text on the cover that says "for levels X through Y"